Fire
Breathing, Acid Spitting, Death Cheating Dragons
By William
Barker
The
Legend of Spyro: Dawn of the Dragon
Enjoy
the show, but don't show the joy
The
fantasy world that Spyro inhabits is very pretty
The
visuals in Spyro: Dawn of the Dragon are sumptuous
Playing
solo is fun, but co-op mode is where the
real fun begins as you can employ new strategies
Almost 10 years ago to the day, Spyro the 100%
clean and sober dragon landed on the original Sony
Playstation.
Incidentally I used to hang
with an albino hobo
named Francis when I was busking in Amsterdam 10 years ago,
and if
I remember correctly he once told me that he saw dragons.
He told
me of these dreams, these colourful visions of hairless dogs
with
wings, animals that could chew through molybdenum and vomit radioactive
isotopes at will.
I thought he was a whack-job and my hunch was
validated when I later discovered that Francis used to be the CEO of
the Netherlands largest "coffee" franchise, but after going postal was
wanted on several counts of conspiracy and manslaughter.
Suffice
to say he brewed one sweet cup o' coffee, and when I got my
hands
on the latest Spyro game it reminded me of his ultra-violent
outbursts...
In the 10 years since,
both Spyro the dragon and Will Barker have grown up,
becoming wiser, stronger, and most definitely sexier.
Spyro
is still a moral crusader of sorts, teaching kids and adults alike how to be upstanding life forms,
and he exhibits many a virtue on his journeys.
But gamers thinking the
final title in The
Legend of Spyro trilogy is a kids game should seriously
think about becoming accountants.
Spyro: Dawn of the Dragon is the
kind of game that newbs can pick up and beat in a few weeks without
getting too technical, yet there's enough depth here for the die hards
and the gaming gurus - yours truly included - to get their teeth stuck
into.
I mean, I started out thinking this was a game for
babies
or malformed homo sapiens with no capacity to think beyond their next
meal, but boy was I wrong.
Available on almost every console
known to man, including the Xbox 360, Wii, and for the first time the
PS3, this game is a third-person action adventure with a satisfying combat
system. It's drag-tastic.
The story can be explained in a few
seconds, but is actually quite compelling: Spyro must stop the Dark
Master Malefor from spreading his sinister, umm, funk across the world.
In essence it's Lord of the Rings
dragon-kung-fu-style and it really is a gratifying romp through a
fantasy setting.
Convincing
cut-scenes draw you into the tale and flesh out the character, beginning in an underground cavern
after Spyro and his side-kick Cynder - voiced by Elijah 'Frodo' Wood
and Christina Ricci respectively - bust out of some sort of
crystalline stasis, with no knowledge as to
where they are and how they got there.
It's a pretty full-on
introduction to the Spyro universe for newcomers as you basically have
to fight off a massive 300-foot tall stone giant who is intent
on
breaking your scaly face as soon as you awake from your celestial
slumber.
But this impressive first level is also a great way to show off the scope and detail of
the spunky graphics engine.
This trial-by-fire level serves as
a tutorial of sorts: you learn how to fight enemies, double jump, climb
walls, bite enemies, fly and use your elemental powers (breathing fire,
ice, etc).
The voice acting is sensational and adds a great
deal
of credibility to the tale, and Gary Oldman and Mark Hamill lend the
title a touch of videogame class.
While the story ties the
game together and makes objectives and quests more meaningful, it's the
gameplay that really shines.
After the first mission which involves escaping
from the above mentioned 300-foot tall stone demon (think Balrog from Lord of the Rings),
you reach the first major level which allows you a fair bit of freedom.
You
are quested with saving your guide, trapped in a cave beneath a
waterfall, and while you can go straight there and save your vulpine friend,
you can also wander around, explore, search for secrets and boost your
experience by smashing blue crystals.
I spent about an hour just
cruising around, learning how to fly (which is awesome, by the way),
finding new bits of armour and staring in delight at the awesome, luscious and vibrant
visuals.
The dragons move very smoothly, almost as though they've been motion
captured, and really do steal the limelight.
There's heaps of different melee moves and lots of fancy magic too,
and it all looks superb. Spyro: Dawn of the Dragon is a gorgeous
looking
game. On some systems...
We
played it on the Xbox 360 and PS3, both on high definition LCD
television screens and the PS3 version looked pretty shabby in
comparison.
I'm no Xbox fanboy - my Xbox 360 has died the red
ring
of death that many times I have grown to despise the white console -
but the anti-aliasing and bump-mapping on the Xbox 360 is far better
than on its Sony rival.
Whichever
platform you own, this game doesn't disappoint in terms of scale and
scope however.
Cruising around the lush green world is quite a treat; the
waterfalls, rolling hills, cliffs and rivers sailing past reminds me of
my time spent in Amsterdam with Francis...
Of course, cruising
around on wind currents is one thing but doing it with a pal and
sharing the joys of soaring the skies is marvellous.
The
co-operative mode in Spyro: Dawn of the Dragon is excellent and extends
the scope of the game by leaps and bounds. Beating up monsters and toasting
them with fire is always more fun with friends.
The controls are fairly tight which makes the game
very approachable by gamers of all experience levels.
For
example you can beat the game just by mashing the two attack buttons
and stringing together low level combos, or you could get surgical on
your enemies by biting onto them and then swinging them around
outlandishly and racking up massive combo hits, and combining melee and elemental magic attacks.
You use your elemental forces by hitting the shoulder buttons, which
comprise four different attacks for both Spyro and his tough-talking
side-kick dragon babe Cynder.
One of my favourite things about
the game is the casual use of RPG-inspired stat building and items. As
well as increasing your health and mana gauges, you can also find
various pieces of armour in treasure chests and level up your
elemental forces to devastating effect.
Players can switch to Spyro's side-kick Cynder at any
time but first here are Spyro's elemental powers:
Fire: Burn
them all! Ice: Snow-cones anyone? Earth: Good for protection. Electricity: Zap attack.
As
well as being useful for dispatching enemies, both Spyro's and Cynder's
powers are often needed to solve puzzles. Anyway, Cyder's powers now:
Poison: Vomit
green acid. Shadow: Disappear
momentarily. Fear: Terrify your foes. Wind: Smells like poo.
Of Spyro's four elemental forces I
concentrated on ice and was pleasantly surprised after I reached the
higher levels.
As
well as adding new moves, levelling up the elemental forces improves
the basic spell, which resulted in his ice
projecticles getting bigger and freezing enemies with less effort,
which made biting them to death crunchier.
There's a fair
bit of platforming action in between the combat - jump from here to here, and don't
fall
off - most of which is okay and some of the puzzle-solving was kind of
cool and thought provoking.
My favourite bits of the game and
what kept me coming back to play were the boss fights and
combat
in general, and simply flying around the levels like some sort of
hairless dog with wings is a lot of fun.
It's not a particularly ground-breaking
game, but it's very nice to look at, it's fun to play and the combat
system is surprisingly satisfying with a wealth of different moves and
elemental skills to learn.
Bad points? Well, the story does rip off Lord of the Rings in pretty much every respect,
but in hindsight I think I actually liked that about the game
and also because there's no sign of Samwise the insipid hobbit.
Hmm,
what else... Well, there are parts to the open-world levels where it
looks like you can fly or walk to, yet you are barred by invisible
walls which is frustrating and looks sloppy. Surely the Sierra, the developers, could have pasted a few trees
or a big old fence in places?
For what is essentially a 'kids' game Spyro: Dawn
of the Dragon is a tip top little title.
Back
in 1998 when Spyro first emerged from his egg sac on the Sony
Playstation he was a real green-horn, wet behind the ears and with the
gait of a mad Dutchman.
But today he's a more
mature, well-adjusted dragon.
If
Francis the Dutch albino wasn't chained up in a KGB holding pen in
northern Siberia, he'd be playing this game with me co-op, mark my
words.
At the end of the day, Spyro: Dawn of the Dragon is an engrossing and often satisfying experience
that
shouldn't be dismissed as a kids game, and the yarn it weaves is pretty cool too.
Game: The Legend of Spyro: Dawn
of the Dragon System: Xbox 360
Players: 1-2 Online: No Developer: Etranges
Libellules
Distributor: Activision