SSX
Reviewed By Stephen Pastic
This
is snow time for me to make you board with lame puns.
With this in mind, let's cut right to the chase - SSX is a snowboarding
game where the player will be tasked with racing and pulling tricks
that would not look out of place in a totally gnarly commercial for
Pepsi Max from the late 90's. Can SSX show itself to be mad
radical, or is this game a huge bummer?
The core conceit of SSX is to conquer nine
"deadly descents" in various
places across the globe. Each of these locales is
conceptually centred on a specific danger (such as rocks, low
visibility and limited oxygen), and quite often there will be a gadget
or mechanic unique to the area that players can utilise to survive the
ride down the mountain.
Story
wise, the narrative follows
Team SSX as they attempt to traverse all nine deadly descents before
their rival (and ex co-founder of the group) Griff can beat them to it
and snag glory for himself. As one might expect in a game
like this, SSX doesn't rely heavily on its story - what little there is
only really serves to move the player from one location to the next.
Objectives of each course are primarily
split between straight racing,
competing for score via pulling tricks and simple survival on each of
the themed mountains. As someone who hasn't played many
similar titles before, the comparison which SSX brought to my mind
gameplay wise was PS1 era Tony Hawk games - particularly with regard to
the game's trick and combo systems.
Performing tricks will
build up a boost meter, but will generally take more time to traverse
the same part of terrain - forcing the player to consistently make
moment to moment decisions on whether or not to take a more direct
route, particularly in the race oriented levels. However,
successfully stringing together trick combos will allow the player to
maintain both a consistent boost of speed as well as access to higher
scoring tricks.
Pulling
some fancy moves is relatively easy,
with the buttons on the controller roughly corresponding to an area of
the snowboard (square = right, triangle = front, etc.), although there
is also the option to use the right stick for the same
purpose. A rewind function is also available in the event of
a big stuff up, albeit rewinding during a race will have no effect on
the other riders, so it will only help if used sparingly.
Prior
to beginning a particular level, players can purchase and equip
items to maximise their effectiveness on a specific course.
Different boards and suits will have different properties, and it
quickly becomes important if not necessary to ensure the right kind of
gear is put to use. Furthermore, items such as wingsuits (to
cross large gaps in terrain), headlamps (to see in darkened areas) and
oxygen tanks (do i really need to spell this one out?) can also be
applied to your rider here - for most of the deadly descent levels,
these are required to mitigate the specific hazard native to the
mountain.
"Explore" is the second game mode of
SSX. Here, players will
be
basically running the same courses as "World Tour" mode in competition
for medals. Whether it be a race or a trick based challenge,
players
are given targets to achieve for gold, silver and bronze
medals. Money
aquired in "World Tour" can also be utilised here to purchase
additional gear to tackle the medal challenges.
As for
online modes, players can challenge friends and unknowns with
their best times and scores - but a unique twist on things is the
ability to drop snowflakes anywhere on a certain course. As
other players go through said level, the longer your snowflake goes
uncollected on the course, the more in game money you earn.
This encourages players to try and place snowflakes in bizarre and not
easily accessible areas, so be prepared to see some positioned in
seemingly ludicrous spots. An inventive idea, but the reward
for doing it does seem somewhat lacklustre.
SSX
doesn't come without its issues though. First and
foremost, the handling can be beyond frustrating at times - I am unsure
as to whether this is intended to be some kind of concession to
reality, but get ready to have several of your runs completely stuffed
up by your rider seemingly moving in a direction independent of your
control. It is still bearable and by no means broken, but
even after finishing the game I was still occasionally encountering
this problem.
Additionally,
i couldn't help but feel the
"World Tour" and "Explore" modes were essentially the same thing, with
the story from the former being replaced by medals in the
latter. Whilst there will no doubt be people who love getting
gold medals in every spot and beating their friends scores, I cannot
easily see the average gamer spending too long with this mode.
In
summation, SSX is truly a game which defines the phrase "alright" -
for the most part it all works, but nothing really stands out
either. For fans of this kind of game there is fun to be had,
but it is unlikely to cause an overwhelming avalanche of
excitement.
Rating:
70%
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Game: SSX
System: Sony Playstation 3
Developer/Co-Developer: EA
Canada
Publisher: EA Sports
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