It
may look simpler than some 3D fighters,
but there's a huge amount of depth to SF4
FeiLong's
intense pose embodies the essence of Street
Fighter IV: games regularly go right down to the wire
E.
Honda's hundred hand slap is pretty cool
Sagat
is one mean-looking Thai kick boxer
The
old Ken vs Ryu battle - timeless!
M.
Bison loses his hat but smashes Seth
Guile
can be a good character, but not against Ken
Dhalsim's
stretchy legs and "yoga flame!"
return
Last week I awoke from my sleep to
the cheering of a crowd. The thunderous ruckus was coming from next
door.
Peering outside from my window I
saw a large group of people standing around a massive LCD television in
the middle of the street.
Rubbing my eyes in disbelief, the
kids next door had the new Street Fighter IV videogame and a huge TV to
boot and had set it up in the open.
Without another moments hesitation
I sprinted out onto the road, only to be waiting in a long
line for a chance to challenge our neighbourhood's extremely
fugly 10-year-old Street Fighter champion.
An hour earlier, Will Barker had apparently stepped up
to the challenge, all lip and no skill, and the 10-year-old Street
Fighter champion pretty much beat the snot out of this cocky challenger
and colleague of mine.
After his ego-shattering loss to a
kid less than half his age, Will apparently trash talked about
the kid's dad having a double chin that could rival E. Honda's (which
is true).
Needless to say the kid and his
thirteen clinically obese siblings were far from impressed and Barker
boy copped a Chun-Li style lard kick to the head (from the youngest
sister), which resulted in a mild concussion. And let me say it's not
the first personality-altering blow to the head he's received...
After I heard this I was
kind of in a daze myself, brought around by someone saying "it's your
turn mate". I stepped up to the plate and the game seemed simple at
first, almost the same as the classic Street Fighter II title.
The characters and their moves
initially seemed as basic as the hand-drawn 2D sprites of the game's
arcade predecessor, but beneath Chun-Li's short skirt and beyond
Guile's flat-top hairstyle is one of the deepest and most intense
fighters of its era.
Street Fighter 4, the all-new next
generation punch-fest, has a lot more depth than first impressions
suggest.
FIGHT!
Featuring detailed and dense 3D
backgrounds and excellently crafted 3D
character models that move with jaw-dropping fluidity, the gameplay
remains on a traditional 2D plane.
This allows the game to retain a
traditional old-school Street Fighter feel, but with a more
polished look and feel.
Producer of the new Street Fighter
4 game, Yoshinori Ono, stated that he wanted to keep the game
closer to Street Fighter II so while there's lots of new features,
anyone who's played Street Fighter II will able to pick up and play
this game, no worries.
Stepping into the world of Street
Fighter 4 is seamless.
All the moves are the same as
they've been since the original 1991 game with a classic cast of
characters to choose from. Old favorites such as Ken, Ryu, Guile, E.
Honda and Chun-Li are all there, but in addition to them there are a
few new characters and a few new moves.
While there is a familiar feel to
the game, the new graphics add hugely to the experience, and the
gameplay is finer and more precise than previous Street Fighter games
that allows veterans to really hone their game.
There are two new styles of
special moves that add an extra level of depth to the game's already
wide array of attacks:
Focus
Attacks: Known
as the 'Saving Attack' in the Japanese version, the new formula is a
tactical move that allows the player to absorb an attack and launch a
counter attack, and it is performed by pressing the medium punch and
kick buttons simultaneously.
There are two phases to the
attack, in the first phase, the player will shift into a new stance, at
which point he or she is able to absorb one attack from the opponent.
The second phase is the counter attack. The longer the player holds
down the medium punch and kick buttons the more powerful the attack
will be. It's very cool.
Ultra
Combos: In
addition to Super Combos and EX Special Moves which were debuted in
previous Street Fighter games, Ultra Combos are a new type of
powered-up special move that are long and cinematic moves that involve
a lengthy combination of punches, kicks and other fighting
techniques.
Like the Super Combo, Ultra
Combos have their own gauge (officially known as the "Revenge Gauge" or
"Revenge Meter") and this fills when your take damage from
their opponent. Hence the 'revenge' bit.
A new Street Fighter game wouldn't
be worth a pinch of sh*t if there weren't new characters to bash up or
be bashed up by, and though not all of them are as balanced as the
classic characters there are some gems in there:
- Abel: A French mixed
martial artist, that can't remember his past. Technique:
Judo-style, lots of grabs, fairly quick, good rolling counter. Special moves: Cool
hurricane throw, but no projectiles. Last Word: One of the most
popular new characters.
- Crimson Viper: A
babe-alicious American spy with form-fitting suit. Technique: Assassin
style, high tech suit gives her fire and electric moves and good at
countering. More of a defensive character. Special moves: Flame kick,
electric punch and ground force punch. Last Word: Sexy and fast but
kinda weak.
- Rufus: A Kung Fu
fighter with a rather rotund appearance. Technique: Kung Fu,
lots of aerial spin kicks and some body slams. Special moves: Aerial
roundhouse kicks. Last Word: Decent fighter
who can be deceptively powerful.
- El Fuerte: Spanish
for "The Strong One" this Mexican luchador is also an aspiring
gourmet chef. Technique: Mexican
wresting, lots of grabs, super quick. Special moves: Running grab,
running slide kick, wall jump attack. Last Word: Annoying and
shite.
- Seth: also known as
"The Puppet Master" he is the new boss character and the Chief
Executive of S.I.N, a weapons manufacturer. Technique:
Combination of styles stolen from other characters. Special moves: Sonic boom,
dragon punch, rapid kicks, pile driver. Last Word: Well-rounded and
powerful character in defense and offense.
- Gouken: Ryu and
Ken's sensei and the elder brother of Akuma. Technique: Ken and
Ryu's martial arts style. Special moves: Dragon punch,
cyclone kick, hadouken. Last Word: Could have been a
lot better.
As well as the tweaked gameplay
and the new characters, there is also the new Challenge mode to sink
your teeth into. For all those seasoned gamers and anyone that just
wants to take a break from arcade mode, this is for you.
Within the Challenge mode there
are three game types to choose from. Well, six if you include the
normal and hard settings: Time Attack, Survival and Trial.
Time
Attack - You have a certain amount of time to defeat the
specific amount of fighters. This mode has 20 levels that get
increasingly difficult.
Survival
- Starting out with full health you have to defeat a quota of fighters,
in turn keeping the amount of health from the previous round plus
whatever health you are rewarded with upon defeating your
opponent. This mode also has 20 levels that are tougher as you
progress.
Trial
- You start with basic commands like standing heavy punch then, the further you go the more complex combos you have
to perform in order to proceed. This mode only
has 5 levels to progress through, but it ain't easy.
Even though this game doesn't feel any different
than playing way back when, Street Fighter 4 still has its charms.
Apart from the excellent gameplay, there's also some amazing
anime-style character intro's and end movies which make playing through
all the characters more satisfying.
I really liked the stylised special moves
and particularly the Ultra Combos that involve different
camera angles and some mesmerising eye candy. They really pop off the
screen.
This game is really very
impressive but my one and only disappointment with the new Street
Fighter was the absence of bonus levels. I remember kicking the crap
out of the car or fly kicking falling barrels in the Street Fighters of
old and it's a shame not to see the return at least for the console
release.
Capcom intended that bonus rounds
such as the car-smashing stage would return in Street Fighter 4, but
producer Yoshinori Ono later stated that the bonus stages would not be
in the arcade game, saying that the time players spend on bonus stages
takes money away from arcade operators.
But why couldn't they
have added the skill-testing bonus stages to the PS3 and Xbox
360 versions after porting them from the arcades? Weak, pathetic, lazy
programming, that's what it is. I'd like to slap that guy...
Apart from removing the bonus
stages, the game is very good. Witnessing an EX or a Super or
Ultra combo in full swing is sure to bring a smile to anyone's face.
Once you've finished the game with
every character and unlocked all the goodies there's still plenty of
challenge to be had in versus modes and the online fights add longevity
too.
You can challenge or be challenged
if you're logged onto the 'Net but ultimately there's enough nuance,
detail and excitement to this game to ensure you'll be playing for at
least the first week solid, and then at regular intervals as mates come
round to play.
This is a classic old-school
fight-em-up with new-school high definition background's and
character designs, cool special effects and more density and
accuracy to the battle engine. If you're a fan of the Street Fighter
series you will be sure to love it. I am and I did.
But even if you're a noob and have
never encountered these games before I couldn't recommend a
more user-friendly, pick-up-and-play beat'em up.
After my feverish first-ever
battle on next-door's Street Fighter 4, (which seemed to play out for
months) it appeared that the 10-year-old champ had skill's far beyond
that of any prophecy.
My fate was sealed, defeat was
imminent. There was no calling mumma. The prophecy had lead me astray...
And then it hit me I was actually day dreaming. My anticipation of the
game was so strong that I was dreaming about it before it even arrived
in stores.
The franchise went off the rails
with Street Fighter III EX, which
delivered Tekken-like game mechanics and more freedom
of movement. It strayed from the traditional path and was worse off for
it, but this new game builds on Street Fighter's strong 2D heritage
without mangling it up.
Game: Street Fighter IV System: Xbox 360
Players: 1-2 Online: Yes Developer: Capcom
Distributor: THQ Games