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Tekken 6

By William Barker

Tekken 6 - PS3, Xbox 360: Review

Tekken 6

Tekken 6 - PS3, Xbox 360: Review

Take that old man!

Tekken 6 - PS3, Xbox 360: Review

Yoshimitsu dealing some damage

Tekken 6 - PS3, Xbox 360: Review

How does a snap kick to the head sound?

Tekken 6 - PS3, Xbox 360: Review

Old man Wang has still got it!

Like many protagonists in bare-knuckle brawling games, I've often considered myself an ice-cold merciless fist-fighter with a disarming honesty. Furthermore, I also suffer from sporadic amnesia, like Lars from Tekken 6.

Just last night I found myself wandering around the docks with a half-naked robo-babe with impeccable dress sense as a companion.

Why? I can't tell you that – my memory fails me. But this I do know: wharfies fight real dirty...

Long story short and I'm now in possession of 2.5 metric tonnes of very expensive Italian bathroom tiling, and several boxes of counterfeit Tiger Woods apparel.

But what of Tekken 6 – is it the holy grail of digital fighting, the kind of titular title to make Dead or Alive just plain dead? To make Streetfighter IV just plain, um, street?

You know what? That's a lot of question marks, but getting back on topic, I think it just might be the game to convert a few naysayers.

Granted, if you love your Streetfighter method, or can't get past the boobalicious Dead or Alive franchise, you may find the fighting system in Tekken 6 unpalatable, but as a package judged on its merits, you get more bang for your buck than almost any other fighting game around.

Once you booted up the game and slaked your thirst with icy cold psychotropic beverage, you'll be greeted with a visually stunning intro (the cinematics are amazing) that delivers a tidbits of story from a few characters.

From the main menu there are then five options:

Scenario campaign
Offline mode
Gallery
Profile
Options

Now I don't know about you, but I started with options, then moved to profile and realised you can customise all characters, kinda like Soul Calibur.

First up I hit “Offline mode”, which consists of arcade, ghost, versus, team battle, plus time attack survival and practice. I smashed practice for 20 minutes to brush up on my juggles and to figure out some of the moves and after that I made a ham and cheese sandwich that really hit the spot.

The controls are very tight, almost impeccable, and though it's the kind of game that takes me many days to really get the hang of (I've been Streetfighter-ing for too long), the learning curve isn't overly steep and you can tweak the difficulty to suit anyway.

After some practice I tried the Scenario campaign which I have to say is blubby brilliant. Or brijjante as the Etruscans often say. It's basically a story-based Final Fight style beat-em-up mode where you walk through linear levels slapping and judo kicking the bejesus out of hundreds of footsoldiers.

You can lock onto targets which helps a lot, allowing you to unleash you're fists of fury in a focussed and less haphazard fashion. After dispatching the easy foes by their dozens, you'll usually come across various end bosses which take the form of one of the more than 40 characters.

These fights are always fun as the boss's health bars are abnormally massive, allowing you to really crank up the multi-hit combo attacks.

After each level you'll be ranked on your ability, kill count and plenty of other exciting statistics, then you'll be met with the map screen which often gives you choices as to your next move. The haunted forest or the abandoned science lab...? Always pick the forest...

During your travels through the Scenario campaign, in which your amnesia is a convenient but unoriginal and somewhat banal plot mechanism to add intrigue, you'll come across various 'drops', items and the like which range from health packs to equipment and even weapons. Oh yes, the weapons...

The first time you discover a minigun is very cool, kinda like the time when your smoking hot cousin *this text has been removed for legal reasons* but when cops arrived they tazered the hobo and joked about the organised crime. Good times.

As well as the  limited use weapons, the equipment drops are very cool, as most of the pieces of armour or clothing – such as trousers, arm bracers, vests and so on – have some sort of modifier, such as increases in damage, more hit points or improved rage effectiveness  (rage happens when you have low health and increases the potency of your attacks).

Customising your characters is a very welcome aspect of the game and is one of the things that kept me playing through the Scenario campaign – that and drop dead gorgeous rendered cut-scenes. Humanna humanna...

For mine, this story-based mode where you get to move around freely is the icing on the cake. Tekken is a proven fighting game with a core audience that will lap up the new characters, the moves, the online and local 1v1 fights and of course the frenetic fights in Tekken 6.

But with all the goodies available in the single-player mode, those without Internet access and even gamers who are not usually drawn to fighting games will still find a lot to keep them playing.

While the online mode is always a nice extra and improves the game's longevity immeasurably, I preferred local 1 on 1 fights, mainly because I would actually score a few wins. Mainly against my new step brother Radek. He's 39.

You just need two controllers and a mouth guard and Bob's yer mum's brother. Newbs will find that button mashing works to a point, and blocking system is fairly easy to grasp too. Mastering the big combos and special moves takes more time, but one of the more appealing aspects of the game is that you don't need to be an expert to have fun.

Visually the game is very appealing, with excellent character models that move fluidly, detailed and colourful and varied artwork in both the backdrops and characters, plus a frame rate that'll keep you from blinking for hours.

I don't think that it pushes the boundaries of the console's hardware but it does look nice. It animates very smoothly and it looks good and while Tekken 6 doesn't have quite as many busty female characters as the Dead or Alive series, which is a bit crap, the new femme fatales will warrant a (very) close inspection by any self respecting gamer.

Negatives? Not many. Sometimes switching targets in Scenario campaign can be hackneyed and the story is fairly forgettable. There's also a lot of loading screens and some people will not find the controls to their liking, and it could be argued that the online mode isn't ideal for Australian gamers (it will improve as more people get the game though).

The audio, however, is good and there are simply so many game modes, features, unlockable content, tonnes of characters, special moves, combos, and grapples that even down-and-out cops with heavy drinking problems and Maria Sharapova might find something to like here.

Tekken 6 is a triumph of next generation gaming and adds a lot more depth to what could have been a cut-and-dry fighting game.

And if nothing else, it shows us that half-naked robo-babes and skirmishes with wharfies can be a suitable substitute for the (sometimes exotic) psychotropic treatment of amnesia.

Game: Tekken 6
System: Xbox 360
Players
: 1-2
Online: Yes
Developer: Namco
Distributor
Namco Bandai

Rating: 80%


(Ratings Key/Explanation)

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