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Has Tony Lost His Magic Touch?
By Thomas Machuca

| Manuals are easier in Tony 8, but the game looks great and moves well |

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Nice transfer! |
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Not only are the graphics in Project 8 sweet, but the motion capture is awesome, with all the skater moves looking spot on |

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Ginseng! Hands in the air, soften the stance |
What's
that I see, flying through the air with the gracefulness of roadkill?
Is it a wayward cow, or perhaps a dragon? No, it's Tony Hawk plugging
another transfer from hell! Tony Hawk is back
for his eighth and most realistic title in the franchise, Tony
Hawk’s Project 8. I may offend some die-hard Tony Hawk fans out
there by saying this, but I must admit that I only really played the
first four games (those Pro Skater games brought me so much joy and
anti-socialness) and from the feel of this latest game it's taking a
step back to the roots of where it all began; bringing focus back to
the essence of the game, skateboarding. Or in the words of Lupe Fiasco says, kick, push. There
is a loose story behind the game which is that Tony Hawk is on a search
for the eight best amateur skaters in the world to be part of his
Project 8 team. He has stopped in your town, and it's up to you to get
noticed by Tony and his disgustingly rich friends, so that you can get
a spot on the team. You are presented with story-specific
missions throughout Career mode that are given to you by highlighted
characters within each of the levels. For example, in new spot
challenges you are tested on a specific skating skill in a certain
spot. To progress through the game and see all the city and
skate spots, you need to complete these missions, and there are a total
of ten different and distinct areas in which you can show off your
gnarly moves. From the outset I've got to say that the level
design could have been better; it seems slightly cluttered and the
skating lines are too obvious. The levels are big, but not
huge, and are filled with loads of challenges, secret tokens, skate
gaps and more, which all help to improve your ranking from your initial
position of 200 to the Top 8. Completing goals earn stat points, which
can then be spent as you please to improve the athletic abilities of
your custom skater. Classic Tony Hawk mode is incorporated into
the Career mode, so instead of having to play classic two-minute Tony
Hawk challenges in a separate mode, you can now do so in the middle of
the city, which is pretty cool, and a nice nostalgic trip back into
2002. There are three levels of difficulty for every task you
complete; Amateur, Pro, and Sick… OMG fully! The whole game can
be easily finished just by scoring Amateur rankings for all tasks. Even
Pro is a cake walk. The Sick difficulty at least gives you a challenge
and with the inclusion of these difficulties it allows new players to
enjoy themselves a lot more without the detrimental effect of getting
annoyed because they suck. A
lot of flack has been copped by
Project 8 as it has been dumbed down. A fine example of this are
manuals. In previous titles, you would tap up-down (or down-up) to
manual, now you can also just press a face button to instantly manual.
The long time fans won't be happy about that, but it may entice new
gamers to the Tony portfolio. Not only this, but manual balance is also far too
easy. Seeing as you use manuals to pull off huge combos, now it’s
easier than ever to do this, which takes away some of the challenge. I don’t know why, but this game is
missing lots of features; online functionality, Create-A-Park,
Create-A-Trick, Create-A-Design, and character creation is limited to
just three character types. Why have less? I always thought more was
better, especially when some of these would have taken no time at all
to include, like online functionality as it was already supported on
the previous title. It may be missing lots of features, but there
are new ones too; ‘Focus Mode’ and ‘Nail The Trick
Mode’ are two of them. Focus Mode can be activated
when your special meter is filled, just press a button to go into
slow-motion focus control, which is like the slow-mo 'bullet-time' from
Max Payne, but without the bloodshed. So now you can view every trick
is super slow motion and land it cleanly, which is pretty cool. Just
keep your special meter up and your combo going and you could stay in
Focus Mode all day. Nail
The Trick Mode is activated when
you perform an ollie, then while in the air press down on both
thumbsticks. You now have precision control of your skater’s feet
in slow-motion. You use the left analogue stick to control the left
foot and the right analogue stick to control the right foot. You
can even move the left and right analogue sticks independently, or
together, in any direction to perform a myriad of tricks. Simply use the left and right analogue
sticks to control your feet to spin the board in the specified
direction - it's a very neat feature. The tricks are relative to
where your feet are, and simply release both left and right analogue sticks when the grip tape is up to land. As
stated previously, there is no online play, so you are left with
two-player split-screen mode to play with friends. There are still the
same good old modes – Trick Attack, Horse, and Graffiti. Or you
can both just do your own thing in two-player Free Skate mode, which
isn't as boring as it sounds. The
graphics are all you would
expect from any Xbox game released nowadays - this is pretty good
stuff, and the motion capture is wondrous, particularly when seen in
slow motion. Also, Shaba/Neversoft have
decided to stick with last year's engine on the Xbox and PS2 versions,
which presents no problems.
The game has a fast and smooth frame rate, and has some decent
animations and textures too. Strangely enough, it actually runs much
smoother than the next-gen versions (PS3, Xbox 360), as it was not
completely remade from the ground up like those ones and is not as
resource hungry. There are a whopping 50
licensed music tracks and they all complement the game quite well,
giving you a bit more impetus to crank up your combo moves and attempt
massive aerial tricks. You are sure to find a song in the list that you
would have heard at least once before, and which you hopefully enjoyed
as well, but even if this is not the case I’m sure there’s
something that you won’t find too offensive to your ears that
will help to grind some rails. Apart from the music list, the
sound effects are good, which is a great thing as that is pretty much
what you will be hearing most of the time (besides music) as there are
almost no ambient noises. The bone crunching sound effects are quite
realistic too. Seven years and seven games later, Project 8 is
what Neversoft has to show. Sadly, some people have called this game
“the worst Tony Hawk game ever made”. I wouldn’t say
that, but I see where they are coming from, as this game has been
stripped of many of the features that made other titles in the series
so enjoyable and featuring dumbed down controls just to name a few
reasons. The way I look at it, they are trying to
draw in new blood, those who have never entered the Tony Hawk's Pro
Skater gaming universe before, and from this angle Project 8 is a great
addition to the series. If you are new to Tony Hawk and love
skateboarding, this is the game you want in you Christmas stocking.
Also, ask for an Xbox 360 and get the next-gen version as, in the end,
the current-gen versions are more an afterthought developed by Shaba
Games - just one last attempt to cash in on the franchise - while the
next-gen version has been built entirely from scratch with online play, hence, way
sweeter in all aspects. Still, this a very good game on the Xbox, and well worth the investment. Game: Tony Hawk's Project 8
System: Xbox
Players: 1-2
Online: No
Developer: Neversoft/Shaba Games
Distributor: Activision
Rating: 70%

(Ratings
Key/Explanation)


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