Tony Hawk's Proving Ground allows players to carve their own skating niche
Some video footage for your visual pleasure
The game world in Tony Hawk's Proving Ground feels more alive than ever before
This is an image we recycled from the preview
The high def graphics on the PS3 and Xbox 360 versions are very impressive
Here I was, thinking the meaning of
life was
all about finding peace and harmony with one's
surroundings. Pondering Buddhist teachings about attaining tranquility,
and eating freshly speared manta ray on banana leaves.
Turns out it's far easier to just
rig together a mammoth combo involving something called a 'kickflik'
and 'rail glide'.
Though you may not have picked it
from my impeccable introduction, I haven't played a Tony Hawk game in
quite some time.
Tom
Machuca usually does the skating games, but I wanted to give this one a
go, to see what's changed since I last played Tony Hawk about three
years ago, back in 1987.
Well,
Tony Hawk has returned for what - the twenty sixth time? - and
there's some cool changes here. It's clear
that Neversoft wanted to take the game in a new direction - the name
change is significant - and it's achieved this. To a point.
Things
like online play, slow motion (nail the trick) moves, improved
graphics, and a new progression path for the single player game are all part of the
package and elements I've not had the good fortune to experience yet.
And this time the Hawk is packing heat.
Available
on the buggy, disc-scratching, and altogether awesome next gen consoles
- PS3 and Xbox 360 - Tony Hawk has never looked better. The game moves
with a fluidity that almost liquefied my eyeballs and vitamised my cerebral cortex, and the visual
acuity's not bad either.
Quite right. The graphical detail
is crisp and the game world has excellent detail.
There is an impressively gritty and realistic feel to some of the areas
of the game, and the skaters look pretty swish for the most
part.
Sometimes
there's polygon meshing (hands disappear into bodies etc) but
overall it's a very well presented game and it's easy to get immersed
in your surroundings.
The level design is also pretty
good, with plenty of long grinds and connecting set pieces to gain
massive combos from.
The three main areas - Philadelphia, Baltimore,
and Washington DC are all joined by bridges and tunnels that you have to physically
skate between to access, which can be seen as a cool game
world nexus, or a tedious and long winded way to get between
the three major areas.
Tony Hawk's Proving Ground is
being touted as the largest and deepest Hawk game yet, and this claim
may
well be true. But if you've played all the previous Tony Hawk games you
may find that this is just more of the same.
Some people really like
that. People like my Aunt Judy, who I would
categorise as a consumer 'addict' with a serious mental imbalance. She
has more than 60 dog collars and only two dogs.
Okay, fans of the series
will want to know what's new. Here's what the game's publisher
(Activision) reckons:
Freedom of Play:
This works to a point, as you can skate around and do different
missions at different times - there's no set structure per se - but I'd
hardly call it freedom. Your
freedom is restricted to certain areas of the game world until you pass
a certain amount of objectives.
Though it does make the digital world
feel a touch more real, this talk of
'playing your way' suggests a totally non-linear experience to my way
of thinking, which can be misleading.
Guidance From Skate Pros:
Okay this one is quite cool. There are three skater types who teach you
how to do various missions, like nail the trick or aggro kicks, and
whenever you meet a new character you get a short video of them in
action which is a cool reward.
The three skater types
are Rigger (Rodney Mullen, Bam Margera etc), Career
(Tony Hawk, Bob Burnquist etc), and Hardcore (Mike Vallely, Andrew
Reynolds etc).
Create Skate Videos:
Yeah, this feature is cool, especially if you create a really absurd,
slightly malformed looking skater. The amount of visual options you can
fiddle around with are extensive.
The video editing suite allows you
to cut and mix different sections of video very effectively, plus you can add your own soundtrack,
tool around with different lenses, add special effects, change camera
angles - the list goes on. All told, this feature is very powerful and
very cool, and you can post them online if you desire.
Seamless Single-to-Multiplayer
Gaming: Seamless is an interesting word. Not unlike
gastronomy or shuttlecock. Seriously though, you can just skate around
in single player and then log on the net and join more people and have
a little chat as well. The online aspect increases the game's shelf
life by a large margin and can be highly competitive.
Expanded Gameplay Mechanics:
Expanded is another interesting word, like pelvic splanchnic
ganglion, which is the nerve centre that controls your rectal and renal
discharge (or poos and wees as I like to call it). Tony Hawk's Proving
Ground adds some new moves, including bowel, sorry, bowl carving which is
pretty cool but hard to get the hang of.
There's also an expanded
nail-the-trick repertoire (the semi-intuitive slow motion trick system),
which now features nail-the-grab and nail-the-manual. You can also
improve your climbing and 'breaking and entering' skills to overcome
obstacles and find new areas to skate, plus there's the aggro
kick and push, skate checking, and the interesting rig-a-kit feature
that allows you change game world and add new rails and ramps.
More Customisation:
Yeah, this one is true. You can create a more dynamic skater from
scratch, you can use the rig-a-kit feature to change your surroundings
and there's also the Skate Lounge aspect. You can create your own pad,
complete with furniture and TVs and other related consumerables, which is a
nice touch.
Well, there's the new stuff. Some
of it's legitimately new, some of it is simply tweaks of the older
stuff that was pretty good to begin with. The result of these elements
combined does make for a comprehensive game and I had a good
time playing it.
Interestingly, the things that kept me coming back weren't all
the jazzy new stuff (though the video editing was cool) so much as the classic gameplay.
The controls are still very solid,
allowing you to perform some seriously massive moves (and the flatland
tricks are very cool) without too much sweat, combining grinds, manuals, grabs, kickflips, and
other moves. Things like the aggro kick, which increase your speed
dramatically and allow to jump much larger gaps, also add another layer to
the gameplay, as does the bowl carving.
In age old Tony Hawk Pro Skater
style, there's also a wide variety of music tracks, old and new,
including but not limited to these gems:
Jurassic 5 - "Radio" Bloc Party -
"Version 2.0" The Clash -
"Clash City Rockers" Beastie Boys -
"Electric Worm" Nirvana -
"Breed" The Rolling
Stones - "Sympathy for the Devil" Foo Fighters -
"The Pretender" The Sex
Pistols - "Holidays in the Sun" Roots Manuva - "Chin
High"
For the first time in its almost
10 year history, the Tony Hawk franchise has had to work for its
supper. It's never really been challenged by any other games, but now
that EA's Skate has hit the scene and is making waves, Neversoft
has had to act.
Enter Tony Hawk's Proving Ground,
or Tony Hawk 9 if you will. It certainly improves most areas of the
game, from the graphics and sound, to the online experience, and the
interactivity and realism of the game world. But the gameplay really hasn't changed that much.
To my mind, this is not
necessarily a bad thing but I know there will be gamers out there
looking for something new. You will find it here in some aspects,
including the Skate Lounge and the awesome video editing suite, and the
way your skater evolves depending on what path you take, but
if you're looking for something radically innovative I'd say try the
demo first.
Tony Hawk's Proving Ground takes
the franchise forward another step and provides plenty of
gaming happiness during the long and largely satisfying journey to the
top. It's an engrossing game with some cool new elements, but the
meaning of life? Yes, it
answers that question too.
Game: Tony Hawk's Proving Ground
System: Xbox 360
Players: 1-multi Online: Yes Developer: Activision
Distributor: Neversoft