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My spider-butt is tingling!
By Martin
Kingsley
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Spider-Man has been watching Astro-Boy
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Venom eats people to regain health
- how quaint
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In the world of enduring superhero
franchises, Spider-Man sits amongst illustrious company: Batman,
Superman, the X-Men, Hulk and The Punisher, all of whom have remained
relevant in the social zeitgeist of today, aided by films, good
marketing, refreshed storylines and, of course, games.
In our multi-billion-dollar industry, which relies as much on established
names and fan-bases as it does innovation, licensing is a godsend,
but results in as many bad games as it does great - though more
often than not the result is simply mediocre.
Alongside X-Men Legends and its sequel, the most immediate examples
of comic-based gaming done well that come to mind are the well-known
Spider-Man games.
Eventually tied in with the arguably excellent Sam Raimi films
(culminating in the visually sumptuous if unimaginatively titled
Spider-Man: The Movie Game), the games were universally acclaimed
as creative, immersive and, above all, accurate takes on the Spider-Man
universe.
All and sundry knew that relative-unknown Treyarch Studios had
done a good job. Especially, it should be noted, since the original
game engine was a derivative of the old Tony Hawk setup, and it
was a measure of Treyarch's success that one could not tell: their
Spidey looked, moved and sounded just like he should.
Enter Ultimate Spider-Man (USM), the Pepsi Max of the Spider-Man
comic universe. The celebrated work of writer Brian Michael Bendis
and long-time Spidey-artiste Mark Bagley (both of whom put in work
on the game itself), USM takes, polishes and refits the established
canon story line:
Peter Parker is once again an awkward teenager balancing his school
life against his undeniable urge to crawl walls and fight crime.
Mary Jane is fully aware of his web-swinging proclivities, and so
he goes about his business, saving the city in-between bouts of
study.
Specifically, this outing in the Ultimate Spider-Man line concerns
Peter and his friend and occasional rival Eddie Brock finding a
crazy black serum in the bowels of a scientific facility, which
(surprise, surprise) transforms Brock into the one and only Venom.
Nothing new, surely, except that for the first time gamers can
play as everybody's favourite nemesis during specialised segments
in the game (more on that later). As one has come to expect from
Marvel, all the usual comic cornerstones make regular guest appearances,
from villains like Rhino and the Beetle to established heroes such
as the Fantastic Four's Human Torch.
First things first, before we move on: Ultimate Spider-Man looks
stunning. The influence of Bendis and Bagley on the console interpretation
of their baby is obvious from the get-go, as is Treyarch's now-well-known
visual prowess: every model is lovingly detailed and cel-shaded,
every animation finely and humanly tuned, and every cut-scene evokes
comic book framing.
Spider-Man, unlike Superman's Metropolis or Batman's Gotham, calls
a slightly modified version of New York and Queens home, and it
has been rendered in its entirety for you to leap and swing across
from one end to the other. While the buildings are not quite as,
shall we say, sexy, and the attention-to-detail lacks a little something
when it comes to minor characters, overall USM is a real looker.
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Spider-Man has grown weary of
violence
over the years, and tries mesmerising his
foes with gnarly break-dancing moves instead
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Boss battles like these will make
your eyes
do the "dosey-do", such is their grandeur
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Taking advantage of such scale, the play area is literally massive,
and missions will take you from street-level to the very top of
the Empire State building.
Sadly, cel-shading and ambition dost not a great game make, particularly
when one is forced to come to terms with truly piss-poor pacing
and an exceptionally short, not to mention simplified, play experience
over what most consider the best of the Spider-Man games, Spider-Man
2.
No longer is there a true and comprehensive combo system, nor can
you treat your web-lines as kinetic objects in the game-world, and
forget a consistent and approachable story arc; instead (bar sporadic,
though intensive and creative boss battles) the majority of your
time in-game is taken up, of all things, in time trial missions
and random encounters, and it's these that will turn off all but
the most dedicated Parkerite.
Despite offering a semi-sandbox type of environment, what Ultimate
Spider-Man does runs counter to all common sense: it locks off certain
parts of the city until you have completed a hefty and increasing
number of boring and monotonous objectives.
As noted above, these are restricted to web-slinging your way through
flaming hoops, and beating up weak gangs of roving miscreants. It
is only once you have completed a number of these that the story
will progress.
This kind of thing rapidly begins to do one's head in, and is for
all intensive purposes the gameplay equivalent of that horrid red
and white stuff you find masquerading as crab-meat in the seafood
section of your local supermarket: filler.
When not swinging about as everybody's favourite Spider-Man, the
game segues into small sections involving Venom, who counterpoints
- as a slower, stronger brawler-character - Parker's agility.
He can jump really high, he can climb walls, sprout tentacles,
throw stuff and he needs to eat people to regain health, and the
first time we get to step into his crazy suede shoes is as he's
beating seven shades of hell out of Wolverine; it all points to
something special.
However, the initial promise of these gameplay-asides is almost
entirely squandered by being both too long and too simplistic (the
latter being a criticism easily levelled at the whole game) to maintain
interest. More often than not you end up battering away wave after
wave of swarming S.H.I.E.L.D. mercenaries and, as with the rest
of the game, the only thing that saves the proceedings is the occasional
cool boss battle, in Venom's case against well-known Marvel characters
like Nick Fury and fresh recruit to the Ultimate universe, Silver
Sable.
Even then, combat is fun but the novelty quickly wears off for
both characters when you realise that you could defeat your bog
standard adversaries with your eyes closed and the game pad in your
mouth, because what it comes down to is button-bashing.
Even with all its painfully protracted distractions, Ultimate Spider-Man
is not a long game by anybody's reckoning, with the full campaign
taking roughly six hours to complete, but only two hours if you
remove all the side-quests.
Considering the price of your standard console game, this kind
of short play-time is inexcusable, and hence the reason I can only
recommend Ultimate Spider-Man as a rental. It's pretty, but shallow
and ultimately disappointing, so swing with caution.
Game: Ultimate Spider-Man
System: PS2
Players: 1
Online: No
Developer: Treyarch
Distributor: Activision
Rating: 70%

(Ratings
Key/Explanation)
Ultimate Spider-Man PS3 is on the shelves now.


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