|
Unreal gets Midway Treatment
By William
Barker
 |
Unreal Championship 2: The Liandri
Conflict features a few Skaarj characters
|
Before things get confusing,
let me clear something up that's being plaguing our email inbox
for weeks on end.
The Liandri Conflict is not, in fact, a relationship
simulator set in pre-war Russia involving an unloved taxidermist
with webbed feet. No.
Rather, it's a hybrid first/third-person shooter with
more action than you can shake a charged photon accelerator at.
Set in the futuristic Unreal universe, this game is neither plain
old 'Unreal' nor 'Unreal Tournament', but is of 'Unreal Championship'
stock. Confused? Excellent
The simplest explanation of this game would be: "A first-person
shooter with distinct close-combat action".
The single player side of the game is good fun while it lasts,
and though it has a weak story about Anubis battling the evil Liandri
corporation to regain his Ascension Rites, this doesn't detract
from the fact that UC2 is a very energetic and violent and rewarding
game.
Once the single player carnage has finished, you'll be open to
a whole new world of multiplayer goodness, one that just wouldn't
be the same without Xbox Live and a million other gamers waiting
to be vaporised.
But before I get ahead of myself, let me explain one of the fundamental
features in UC2, the close combat. Sure, you can go all Black Ops
chicken shit and chill back from your foes, plugging away at your
foes with one of many fascinating futuro-guns, or you can get nasty
on your foes, up close and personal for some "I'm gonna tear
you a new one" sort of action. This idea of close combat works
remarkably well, and it surprised me greatly that it all operates
so seamlessly and intuitively.
The game can be played from either the first or third person view,
and being an FPS veteran from the PC era, I'm a big fan of first-person
shooting, even though I understand that the third-person 'over the
shoulder' camera gives you a wider viewing angle, thus an advantage.
So, there I am, waltzing along with my Shock Rifle in traditional
first person mode, looking for some poor soul to gib into many tiny
fragments of flesh and ichor, when out of the blue I realise I'm
all out of ammo. Woe betide me, eh? Not quite, tout le monde!
I just hit a button on the Xbox controller and blammo! I've changed
to my melee (close combat) weapon and the camera smoothly zooms
out to the third-person perspective.
 |
Here we see a plucky young man
taking on
a much larger and stronger opponent up close
|
There are 14 characters to choose from in Unreal Championship 2
(UC2), and each has a unique melee weapon, be it a pair of laser
swords, plasma axes and any other focussed energy/old school weapon
combination you care to think of.
There are also special moves called adrenaline moves that affect
the tide of battle by changing combat modifiers in terms of speed
and power and stuff like that.
The characters in the game are very acrobatic too, and once you
get a hang of the control scheme (which works very well even in
its default setting) you can really bounce around the levels, jumping
off walls and sailing through the air, making yourself "Hard
to Kill" (Steve Seagal would kick Chuck Norris's arse any day).
The single player is pretty sweet for a short time, essentially
a tutorial from the outset, teaching you how to use your melee weapon
to best effect. In addition to the obvious moves, such as hitting
out and blocking with your melee weapon, you can also pull off gravity
defying moves, good for evasion, and you can even strike projectiles
(bullets, rail gun shards, roast chickens etc) back at your would-be
killers if your timing is right.
With all these close-combat additions, it's clear that Midway and
Epic Games didn't just add the hand-to-hand weapons as a quick gimmick
to beef up the features list on the back of the box - it's well
executed (pun intended) and somehow suits the mood of the game too.
Close combat also has it's advantages, least of which is having
to front up to your foes, going toe-to-toe when they may be packing
more serious heat than you. There are devastating almost-instant
kills if you can pull off the special melee combinations, and when
there are long range weapons that hamper or even freeze your foes,
these combos come in handy.
It's obvious that Midway's involvement in the production of the
game has produced these one-shot "fatalities" of sorts,
and they create a tenuous connection between the Unreal and Mortal
Kombat franchises. And while I'd like to say it was pure marketing,
nothing but an exercise in branding and a flimsy inclusion, it all
integrates so well and plays so nicely that I have to praise the
decision to include melee combat.
As I rambled on about earlier in the review, the single player
game will be over in one Saturday afternoon session for many gamers,
especially those who don't work on Saturdays, which leaves the multiplayer
side of the game to pick up the slack, or at least try its best.
 |
Nice get up, loser, flaming pantaloons
went out of fashion in the late 2100s!
|
But in hindsight, I will say that the multiplayer part of UC2 is
ultimately why you should buy this game (followed by the cool weapon
selection and ultra gore). Though it may not be on a PC, there may
be control pads instead of ergo keyboards and optical mice, this
is still a very good online shooter.
There's plenty of game modes to choose from, including deathmatch,
team deathmatch, CtF and some mildly amusing diversions in the form
of Nali Slaughter and Overdose.
Snooty PC-only gamers - especially the ones who look at consoles
as childish and built solely for kids devoid of any personality
- will scoff at the maximum players online: eight (system link permits
12). But it really isn't that bad.
In fact it works well and proves again just how thorough the Epic
Games team were in coding the new game engine. I shudder to think
about the blood-spattered walls if 32 players went the tonk concurrently
I believe that one of the reasons for keeping this exceedingly
playable and addictive shooter to a maximum of eight players online
are the graphics. This is one very sexy game. It has larger-than-normal
levels with heaps of detail, thoughtful designs and don't even get
me started on the stunningly cool weapons effects. This is sci-fi
heaven folks; enter and prepare for some seriously colourful eye
candy.
The level of detail on the textures is really quite impressive,
even for a latter-day Xbox game, and the rate at which everything
moves is likewise quite remarkable.
In finishing, I must say how impressed I am with the way that Epic
Games has blended the melee combat in to the FPS game engine, and
at no expense to the ranged-weapon aspect of the game. Everything
you loved about Unreal Championship is still there, only this time
there's more scope, more moves and more obliteration. Lovelorn Russian
taxidermists rejoice!
Game: Unreal Championship 2: The Liandri Conflict
System: Xbox
Players: 1-8
Online: Yes
Developer: Epic
Games
Distributor: Red
Ant
Rating: 90%

(Ratings
Key/Explanation)
Unreal Championship 2: The Liandri Conflict is on the shelves
now.



|