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An engrossing vampiric adventure
By Martin
Kingsley
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"Excuse me officer, my twelve
gauge
shotgun seems to be malfunctioning."
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I was looking forward to
this game. I say was because now it has arrived and I'm less than
totally impressed.
There's something about a game that manages to license
a hot, brilliant new engine (in this case, Source) and then brutally
avoid its potential, at the same time slapping on a promising game
that's as buggy as a week-old dead cow at noon.
But it's not all bad, despite that.
Based on the popular World of Darkness tabletop RPG by White Wolf
and coming from Troika Games, the clever boys and girls behind Arcanum,
a similarly promising steam punk RPG that also had its fair share
of bugs, I was, as I said, looking forward to Bloodlines.
Vampire's previous outing on the PC was a formulaic if well-made
RPG with an excellent script that just didn't have enough variety
in the early stages of the game to keep it from being a dungeon
romp.
I hoped Bloodlines would address these issues and, to a certain
extent, it has, but it is definitely not without a few screw-ups
along the way.
You are a newly created vampire on the streets of L.A, generated
quickly before you start the game with your only real choices being
sex, clan (race-type for vampires basically, with different clans:
from the charismatic Ventrue to the ugly and highly supernatural
Nosferatu, having different starting abilities and gameplay conditions)
and opening stats, and you're finding your feet in this new world,
feeling out the politics, the players and the Big Issues.
An RPG in the Deus Ex style, Bloodlines features all the stats,
skills and dialogue trees you could want, but presented in a manner
than even the most unaware RPG-nonce can pick the game up and play.
The game runs in either a first or third person view, with melee
combat handled in the third person and ranged in the first, the
latter playing much like your average shooter, but with transparent
stats.
Starting off in the coastal area of L.A., Santa Monica, the player
is presented with a hub, which is linked to various buildings and
businesses. Here, missions and equipment can be respectively found,
along with various unruly, clever and downright sinister characters.
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"Hand over the twinkies.
DO IT NOW! And throw
in a roll of toilet paper and some dental floss."
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Not everyone you meet is a vampire but, conversely, not everyone
you meet is human, either, and you'll mix with werewolves, ghosts
and general-issue Things.
By the same token, that's not to say the humans you meet aren't
crazy, smacked out of their brains or just strange.
From the hub, when all missions and story arcs are completed, you
move onto Greater L.A. and new hubs, where more is accessible and
the risk/reward ratio is greater, and the story gets ramped up a
notch.
There's a greater overlying plot arc regarding the end of the world,
the coming of the Apocalypse, a crazed superhuman serial killer
and a ship that's come in bearing a sarcophagus containing an ancient
bloodthirsty vampire, but there are plenty of mission threads with
multiple layers of solution that can be approached in several different
ways.
Much like Deus Ex, the things you do in this world affect how you're
viewed and how things turn out. You can even read up on the results
of your missions in your Mission Journal, a nice feature that allows
you to keep track of how things are going and what's left to do.
One of the things that separates Bloodlines from a lot of other
RPGs is the Masquerade/Humanity system. Basically, established vampire
law dictates that if humans were made aware of vampires as a whole,
the vamps would last about as long as a chain-smoker in a fireworks
factory. So they must hide, and generally try not to practice their
arcane voodoo in plain sight of law and order.
If you run around killing people and making yourself all visible,
your Masquerade points go down, and eventually you'll attract the
attention of bounty hunters, and then you are truly in a world of
trouble.
Humanity comes in as far as your attitude goes. If you are, to
put it bluntly, a prick, your Humanity rating goes down. The further
it drops, the more you become a blood-thirsty animal, prone to Frenzies
(the player loses control randomly of the character, who then attacks
the nearest character, draining them), and lacking in real dialogue
options.
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"This cadaver ain't built
like they were in
my day. Look, his head comes clean off!"
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Your charisma drops, and if you lose all your Humanity, it's game
over; you've surrendered to the Beast. Humanity points can be redeemed
by being a good guy or by completing certain tasks.
Graphically, the Source engine is capable of brilliant things.
Unfortunately, it's really not put to its best use here in Vampire.
Character models tend to look chalky and fake, lip-sync is unconvincing
and animations could be considered stilted in several cases.
By the same token, Source under HL2
was designed to optimise itself to run smoothly on basically any
PC and look good doing so.
Vampire, on the other hand, runs like a cripple encased in concrete.
Though the environments do look rather flash, they aren't particularly
special in and of themselves. It's a very mixed bag.
What isn't a mixed bag is the audio and the story. Every character
in the game has fully voiced-over lines, all sounding at the very
least competent, but mostly quite professional. The script is excellent,
though extremely adult in nature. Every curse word under the sun
is made use of, and there are some crazy situations here bordering
on the extreme.
A lot of twisted ground is covered, but every moment is enjoyable,
every character captivating, every dialogue choice clever in its
own right. Also, this game may feature the computer world's only
fat African-American gun smuggler in Fat "Yes That's Fat
Eff-Ay-Tee- Fat 'Cos I Gotta Weight Problem An' I Just Don't Give
a F*ck" Larry.
I mentioned bugs. We're talking crashes of various strange natures,
animation problems, some odd AI, and the laggish performance, even
on high-end machines. The above was recently addressed by a patch,
but still, this is pretty shoddy for a game that has gone gold.
If you like a good RPG, you should check Vampire out. However,
I'd go with a rental first, because it eats system resources like
popcorn, and you might not have the digital muscle to run it.
It's not a truly great game, but it's engrossing, highly adult
and even darkly comic. Just don't expect a modern Baldur's Gate
with Bauhaus topping and you should be fine.
Game: Vampire the Masquerade: Bloodlines
Players: 1
Online: Yes
Developer: Troika Games
Distributor: Activision
Rating: 75%

(Ratings
Key/Explanation)
Vampire the Masquerade: Bloodlines is on the shelves
now.


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