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White Knight Chronicles

By Jay Williams

White Knight Chronicles - PS3 Review

White Knight Chronicles

White Knight Chronicles - PS3 Review

I'm going to shiv you with this pathetic knife

White Knight Chronicles - PS3 Review

This won't hurt a bit

White Knight Chronicles - PS3 Review

Check out my cool posse

White Knight Chronicles is a fantasy role-playing video game developed by Level-5 and Japan Studio. Released in Japan way back in 2008, it wasn't until February 2010 that it hit Australian shores.

So, firing up the game for the first time players are asked to design their own avatar, changing things like hair, head and body shape. This avatar is used in the single player campaign and also online multiplayer mode.

The story kicks off and players assume the role of a worker at a Balandor winery named Leonard. Leonard's objective is to fetch a large shipment of wine to be served at the princess' coming-of-age party at the castle.

Wishing to put an end to the war, the King of Balandor, invites the duke of Faria to his castle to join in the festivities. However it isn't long until the party is crashed by a group called the Magi, disguised as a traveling circus, this rogue sect is seeking to steal the White Knight, an ancient weapon of war sealed beneath Balandor castle.

While the ruckus breaks out Leonard accidentally unlocks the power of the white Knight as he attempts to save the princess. With the unsuccessful attempt Leonard is entrusted with the mission of finding and rescuing the princess from the evil clutches of the Magi. With the help of some of Leonard's trusty friends (your avatar included), players set off traveling throughout the city of Balandor and beyond.

While all this sounds pretty sweet – it isn't, in fact I found the story to be a little drawn out and boring. Sure, visually the game looks good and a number of plot twists are enjoyable, the game  just didn't have that wow factor that makes me want to sit up and get involved in the game.

So, I was counting on the gameplay to save White Knight Chronicles. Bad move...

Like most other role-playing-games (RPGs), the characters gain experience points and level up, becoming stronger over the course of the game. While this aspect of the game works quite well, the fighting system in game doesn't – feeling clunky, and for the most part, just not working as seamlessly as most would like.

White Knight Chronicles makes use of a real-time system, where the battle mode is initiated automatically when enemies are nearby.

Before a battle, players optionally go into the "Battle Preparation" menu (accessible at any time) and choose up to three sets of seven commands for each character in the party. This set of twenty one commands is called a "Function Palette", and several of these palettes can be saved, making tactical palette preparing and switching essential to the game.

The commands can also be linked in order to create combos. These can then be used in battle. The player controls one of the characters, while the others are controlled by the AI (players can switch between characters).

The main character can transform into the White Knight using action chips which are acquired by defeating enemies. Boss battles also take place in a similar fashion except that they may include cutscenes for in-battle events – these are pretty spectacular.

Enemies can be attacked with various kinds of elemental attack magic, while the player can heal the party by resorting to divine magic. Magic is an essential part of the White Knight Chronicles battle system, but it comes with one pitfall. Magic skills do not improve a character's physical strength. This means magic users have to avoid enemy attacks at all costs.

Among the featured weapons are swords, two handed longswords, spears, two handed axes, bow and staff.

After defeating an enemy, players obtain raw materials. While this occurs in both the story and online modes, some raw materials will only be obtainable in online quests. These materials are used later on at certain towns for crafting and upgrading equipment and items.

One major fault that I found with battle sequences, was that enemies seem to be able to inflict damage across any distance, while the same rules don't apply to the player. This makes weapons, such as the bow and spears, pretty much useless.

So, to say the least, I wasn't overly impressed!

Online mode lets players create their own town, this town acts as a lobby and allows you to set up a shop. People can enter this virtual town and also take a look around. The editing mode functions as a system that can be placed from a list of objects ranging from houses and other garden accessories to anything customisable for the town. Towns can be placed in the middle of plains, deserts, or wilderness. There are six different field types giving you more than enough options to play around with.

For most, the whole "online mode" thing will start to become rather frustrating, in order for people to visit your town you have trade friend requests both in the GeoNet friends list and from your PSN friends list. There is a lot of mucking around before you get going making the whole excercise a downright drainer.

In short, White Knight Chronicles is a total disappointment - and with the recent release of Final Fantasy XIII, I just don't see White Knight Chronicles competing in the same league. 

Game: White Knight Chronicles
System
: Playstation 3
Developer: Level-5
Publisher
Sony Computer Entertainment

Rating: 50%


(Ratings Key/Explanation)

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