World Series of Poker 2008's official title is WSOP '08: The Official Videogame - Battle for the Bracelets
Here's some video footage of the game, which shows some of the cool tutorials
Poker ace Phil Hellmuth vs washed-up movie star Jennifer Tilly, the star of Bride of Chucky
If playing poker for real doesn't tickle your fancy, games like WSOP '08 will be a godsend
Many of my 'so-called' friends had the luxury of watching Looney Tunes when they were kids. They would talk about the mad-capped adventures of Wile E. Coyote, Bugs Bunny's penchant for cross-dressing, Daffy Duck's mobile beak, and Foghorn Leghorn's impressive wit with such fondness that I knew it was solid TV.
To say the least I was jealous child, and missing out in Looney Tunes left scars on my soul...
Unfortunately
for me, my carers didn't permit me a TV when I was a little
whipper-snapper because it was allegedly an 'unholy influence'.
But
now I'm much better about the legacy of cultural neglect they inflicted
upon me, and my carers are *this material has been removed pending a
court injunction* so in the end you could say they were 'dead' right.
Hahahaha.
Anyways, Warner Bros has released a brand
new Looney Tunes game on the Xbox 360, Nintendo Wii, and Playstation 2
called ACME Arsenal, which as the name suggests allows gamers to get
their hands on all manner of cool ACME equipment, including the freeze
gun, the spring-loaded boxing glove gun, the "people's favourite"
grenade launchers, and who could forget the bear-trap-launching gun?
While
the game will appeal to younger gamers due to the basic gameplay
mechanics, ACME Arsenal lets you play as many of the cartoon characters
from Looney Tunes and use an eclectic array of weaponary, which older
gamers and fans of the original cartoons may be intrigued by.
Aspects
of the game that kept me coming back were the 2-player co-op arcade
mode. I'm 27-years-old and I played the game with my 9-year-old nephew
and we had a ball, but playing through the single player game on my own
wasn't quite as memorble.
There's a back story to set the scene for you carnage - you'll be dispatching robots mainly -
As
a kid, I spent my Saturday mornings watching Looney Tunes. When it came
time for the Wile E. Coyote and Road Runner segments, my sister would
leave the room, no doubt bored with the hopelessness of their
ever-cycling violent encounters. I, however, loved every minute of it.
My
most sincere wish at the age of 10 was that I would somehow come into
possession of an ACME catalog, from which I would order all manner of
explosives, booby traps, surveillance gear and disguises. Sadly, such a
windfall never came to pass, and I grew up jaded and cynical, my face
permanently twisted in a hateful snarl.
Warner Bros.
must be aware of the irresistible pull the Looney Tunes and ACME names
exert, because they slapped both on the box of their latest licensed
game. With Looney Tunes: ACME Arsenal, Warner would seem to be offering
gamers and cartoon fans the perfect opportunity to live out their dream
of using their favorite Looney Tunes characters to deploy crate after
zany crate of outrageous weapons and devices. Instead, Warner and
developer Red Tribe delivered a mediocre, derivative 3D platformer that
offers little more than a gimmick, some mildly amusing writing and a
few hours of mindless brawling.
I
played through Looney Tunes: Acme Arsenal on the Xbox 360 and then
tried the PS2 and Wii versions. The PS2 game looks and plays almost
exactly the same as the 360 version, and the camera controls are
actually somewhat better. But the Wii version of AA is nearly
unplayable, making it one of the worst gaming experiences I've had in a
very long time.
The premise of Looney Tunes: ACME
Aresenal is that the evil scientist Dr. Frankenbeans, his hatred for
Bugs and friends having reached the boiling point, has decided to send
an army of killer robots after their ancestors.
Your
job is to rescue your long-lost relatives and stop the evil Dr. by
battling your way through said robots in Egypt, Camelot, etc., while
collecting coins and glowing green tubes of Illudium Q-37, which are
scattered throughout the game. The latter upgrades your melee weapon
(Bugs' guitar, Marvin the Martian's swords, Foghorn Leghorn's fists),
and the former lets you add to your "arsenal" via weapon-vending
machines.
Unfortunately, that arsenal is pretty darn
thin. Aside from a spring-loaded boxing glove gun and a
bear-trap-launching gun, most of the weapons in AA are disappointingly
standard (freeze gun, shotgun, grenade launcher, etc.) and they're just
not that fun to use. Not that it matters much. The targeting system is
so clunky and cumbersome that I found myself giving up on the weapons
and instead using standard melee attacks to complete most of every
level -- not a good sign for a game with "arsenal" in the title.
When
you're not busy trying in vain to have fun with the weapons in AA,
you'll probably find yourself battling the game's erratic camera, which
can make some of AA's jumping puzzles incredibly maddening - not for
their inherent difficulty but because you'll find yourself being forced
to leap blindly at times, often to your death.
But
death is a relative term in AA. If you fall off a cliff or lose all
your health to enemy blows, you can take control of your
computer-chosen secondary character until they, too, bite it. At that
point, the game will reload you at your last checkpoint (they're
liberally spread throughout the game). I never lost more than five
minutes of ground in the handful of times I died playing AA (usually
from falling off a cliff while wrestling with the camera controls).
Looney
Tunes: Acme Arsenal has some major problems, but it also suffers from a
host of minor issues that have a cumulatively bad effect on the overall
game experience. There are glitches aplenty: invisible obstacles,
mysterious damage-inflicting pixels, inexplicable level endings and my
personal favorite, the Infinitely Respawning Shotgun. Long story.
And
I'm not sure I can adequately describe the dismay I felt the first time
I saw Bugs declare "I just love feedin' time!" and take a gulp from a
box of raisins emblazoned with a Sun-Maid logo. The Xbox 360 and Wii
versions of the game feature a Sun-Maid advertisement in the back of
their manuals, which is fine, but putting a branded animation into the
game is a step too far. Was the budget of this game so astronomically
high that WB had to pimp Bugs out to a raisin company to ship the game
on time? Thaths dethpicable.
Racing toward mediocrity
AA
also includes a couple racing levels, and they are virtually useless.
The controls are unintuitive, and the racetrack designs are
nonsensical. It's possible that Red Tribe realized this and made them
the only optional levels in the entire game (the level-choice cursor
automatically skips them in the Xbox 360 version, forcing you to
backtrack to actually play them). You can finish the game without
trying them, but to get the game completion achievement you'll have to
grit your teeth and plow through these stinkers.
If
you're hoping AA makes up for its bland story mode with a unique,
engaging multiplayer mode, you're out of luck, doc. You're stuck with a
single, bare-bones deathmatch option that pits up to four players
against one another (two in the PS2 version) in a handful of maps
sprinkled with weapons from the game. There are no rounds, no
leaderboards and no way to keep track of who is winning while the match
is in session. But it doesn't really matter, because everybody loses in
Looney Tunes: ACME Arsenal multiplayer.
Should you
decide to back out of either the single-player or the multiplayer mode
and pop back in, have fun re-inputting your personal settings, which,
for some mind-boggling reason, the game does not save, at least on the
Xbox 360 version. Under the "Options" section in the game's manual, the
text urges you to "make the game your personal cartoon!" Awesome.
Because my idea of a personal cartoon is inverting my Y axis over and
over and over again.
Wascally wabbit
Looney
Tunes: ACME Arsenal is clearly a game made for the younger set, and it
was released as a budget title. Children who love Looney Tunes and just
want to goof around with Bugs and the gang could probably do worse than
this game, but they deserve a lot better. The characters look fairly
good, and most of the voice acting is well-done. Some of the writing is
even funny in an appropriately Saturday-morning-cartoon sort of way.
But
the best part of Looney Tunes: ACME Arsenal is the closing credits,
which show an animated Daffy Duck in a live-action recording studio
voicing outtakes from the game dialogue. It's a quippy, genuine segment
that actually manages to capture the flavor of the classic Looney Tunes
cartoons. It's a shame the game itself failed so miserably to achieve
that goal.
Closing Comments
If you're
a Looney Tunes collector and absolutely must own everything related to
the franchise, pick this one up. Otherwise, you'll probably be
disappointed with what Looney Tunes: ACME Arsenal has to offer. That's
not to say it has no redeeming value -- if you're truly after a vapid
brawling experience, by all means, be our guest. Overall, however, AA
is a shallow trip down license lane, and that's all, folks.
Game: World Series of Poker 2008
Systems: Xbox 360, PS3, PS2, PC
Players: 1-21 Online: Yes Developer: Activision
Distributor: Left Field Productions