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Breakneck racing with a twist
By William
Barker
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In FlatOut, the racing is always
exciting.
And the crashes? Grotesquely realistic!
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Driving, racing or car
games - whatever you want to call them - have come a long way since
the top-down stuff made for the arcades in the 1980s, such as Super
Sprint or Ivan "Ironman" Stewart's Super Off Road.
Me, I'm a massive fan of car and motorbike games and even motorboat
ones too, and I feel privileged to have been able to witness the
evolution of these games in the imagination-fuelled industry that
we call videogames.
When titles like Virtua Racing and Gran Turismo and Destruction
Derby hit the Saturn and PSX, the masses were enraptured by their
realism and cool 3D graphics, and games like Project Gotham et al
have helped inject a little variety in the driving genre in more
recent times.
And now European developer Bugbear has come to the party, adding
another innovative feature that will help evolve the genre further,
and will no doubt be copied and refined in the years and decades
to come.
That single feature is the driver. "Yeah Will, we've seen
drivers in heaps of games - you suck loser. Go back to Loser Avenue
in Suckville," I hear you say? Au contraire, my character assassinating
friends, for the drivers in FlatOut react almost like in real life.
They won't hurl abuse at you, but hit a truck at 140km/h and the
driver will hit the front windscreen, burst through the glass and
then proceed to fly through the air as he or she screams, and in
the process you'll witness some rather gruesome but undeniably amusing
rag dolling. Best of all, you simply hold down the accelerator and
it all happens in slow motion, so you can watch every little hyper-extension
and bone breakage in supreme detail.
With this feature, Bugbear is making its mark in the realm of driving
games, but cool features aside, if it ain't no fun you're up faecal
creek without a paddle, rag dolling or not. But it is fun, lots
of fun, which is a great relief. Imagine how much it'd suck to be
the blokes who came up with a poorly executed, but great new feature?
Quite a lot, one could argue.
The meat of the game lies in the career mode where you must rise
through various trophy championships, winning cash as you go. This
cash can then be spent on upgrading your ride with superchargers,
lighter flywheels, new clutches, suspension and tyres or, if you
have enough spondoolies, you can even purchase a new car.
When you're ready to hit the track in FlatOut, you can throw your
racing lines out of the window and forget about the marshals giving
you a drive through penalty for roughing up your opponents - it's
a fuzzy wuzzy free-for-all.
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Car hits guard rail at 143km/h,
car
takes big hit, driver goes flying into dam
(he's highlighted for your viewing pleasure)
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As soon as the green light illuminates, my usual course of action
is to veer sharply to the right and smash the crap out of the closest
four wheeler I can find - repeatedly and with gusto - because in
FlatOut, you get rewarded for being an arsehole. Just like in real
life!
Every time you clip an enemy with a bit of force, or better yet
totally wipe him out (and of course ejecting the driver for you
to run over soon after), you get a little extra turbo boost, and
having a half tank of nitrous left on the last lap when you're duelling
with a very competitive rival is often the key to winning.
The way the cars behave on the tracks are best described as low-grip.
You'll be racing in generally older automobiles - pretty much all
of which are rear wheel drive - and the surfaces are seldom made
up of bitumen.
Most are gravel or dirt and sometimes even snow, which means most
of the time you'll be oversteering (or powersliding if you will)
round the corners.
There are tracks with sealed roads, about 20% of the circuits on
offer, but even then rear end of your ride will still be flaying
out wildly as you powerslide with slightly more grip round the corners.
Learning the tracks is the quickest way to success in FlatOut,
but whether you're a newbie or a veteran, the racing is always entertaining.
Watching your driver take the lead as he flies out of the front
windscreen after clipping the edge of a barn is as funny as it is
heartbreaking.
While I found myself restarting tracks time and again after dropping
back to 8th and realising I'd never regain the lead, it was never
with my head hung low. In fact it was usually with a big grin and
wide eyes, as I looked for the scumbag who nudged me off the cliff
in the last race. Payback time!
Things can get a little frustrating when it seems like even the
inanimate trackside objects are out to get you (the stacked tyres
are the worst offenders), but this means that even if your racing
lines are perfect, you can still be shafted and so the racing never
becomes tedious or samey.
Shortcuts also play a large part in FlatOut and help you regain
the lead in any given race, yet while some are very obvious, with
road markings pointing the way, others are well hidden. The most
rewarding shortcuts usually involve smashing through the doors of
barns or flying over massive jumps.
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Thanks to realistic physics, intricate
damage modelling and cool graphics,
the crashes are never dull
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This driver is attempting the
high jump. You hit a
vertically leading ramp and then you're airborne
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The AI has actually been coded quite tightly, and the CPU opponents
give you a good run for your moola, smashing into you without provocation,
but also racing well and keeping up a good pace.
The difficulty level is fairly tame to begin with in the career
mode, but once you've passed the bronze trophy things get quite
tough and if you don't quickly learn that full throttle all the
time is a definite no-no, you'll probably skip the circuit racing
and go straight to the bonus games out of sheer irritation.
And even though it'd be a shame to miss out on some of the really
long tracks found in the games latter portions, the bonus tracks
pure gold.
Rather than flat out racing (though there are a few oval circuits)
the bonus tracks must be unlocked by completing the trophy cups
(bronze, silver, etc.) and are comprised of demolition derbies and
a number of gigantic fantasy features, including high jump, long
jump, darts and bowling.
Unlike the normal racing modes, these bonus games reward you for
sending your driver vast distances. The boost button becomes the
'eject' button and you simply mash it when you want your driver
to fly.
Here's a typical scenario: Accelerate through a short-ish straight,
then eject the driver from your car and watch him tumble and flop
at 100km/h down the polished wooden floors of a bowling alley. Then
"BAM". He smashes into 10 gigantic pins. If you score
well, you get a cash reward too.
Perhaps funniest though, is when you stuff up your trajectory and
your little leather-jacket wearing driver gets his head smashed
into an iron pole, then falls the ground with his back twisted at
a most uncomfortable angle.
While these bonus games are great fun for a quick bash when you've
got hard-to-please guests visiting, every time you want to collect
your cash, you must exit out to the main menu, where you have to
endure not one, but two laoding screens. It's nothing major, but
after repeated bonus games it can get on your nerves.
And that's really the only shit thing about FlatOut - the loading
screens are too numerous. Other than that, it's actually a very
decent game, making use of realistic physics, and as you can tell
from the screenshots, it's also a very sexy looking game.
The damage modelling on the cars is quite intense as they can be
completely deformed with enough 'work', and the more damage you
take, the harder it is to steer, accelerate and stop. Exhaust pipes
will dangle, wheels will buckle and everything but the car's subframe
can be bent out of shape.
The framerate is sky high as well, giving a tremendous sensation
of speed, and the blurring effect when you activate the nitrous
is pretty cool too. If you like titles such as Dirt Track Racing
and its ilk and enjoy big power cars and low grip tracks with plenty
of argy-bargy along the way, Bugbear's new racing game, FlatOut,
will appeal.
It pushes the driving genre to new levels, opening up a new avenue
of play with the independent driver, and though it may not be Colin
McRae or Gran Turismo, it certainly has its own distinct charm.
Game: FlatOut
System: Xbox
Players: 1-2
Online: No
Developer: Bugbear
Distributor: Red-Ant
Rating: 85%

(Ratings
Key/Explanation)
FlatOut is on the shelves now.



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