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Multiplayer madness? Get Mashed
By William
Barker
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Mashed - the must-have party game
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Loosely based upon the
Micro Machines formula of racing tiny cars to the top of the screen
before anyone else, Mashed is a party game, and a very addictive
one at that.
It's got a level of accessibility and instantaneity that defies
the modern trend, and for this it rocks hard, supplying jaded gamers
such as myself with incredibly quick, rapid game time chock full
of intensity.
But before I go any further, let me regale you with a little anecdote
that flashed into my minds eye upon first hearing the name "Mashed".
I was instantly taken back to a caravan park in the South of France.
I was five years old at the time, drinking watered down wine, eating
baguettes by the basket full and generally enjoying life as most
ankle biters do.
But as I was sitting in the middle of a round-a-bout, my testicles
got "mashed" on the central bolt as it started to spin.
Sure, 'tis an abrupt tale of woe few folk like to hear, but jeez,
you should have heard the conversation come to a screeching halt
as I told the story to the public relations people who were pushing
the game. Yowser.
Okay, now that story time is over, let's detail what you can do
in mashed: Not a lot.
But don't let the lack of options, cars, tracks, game modes and
weapons fool you - this game is all about the gameplay, and even
with one track and a broken control pad, it's still incredible fun.
Essentially a racing game, Mashed tasks players to reach the top
of the screen before all others, or at least eradicate them before
they do away with you. In this manner you score points, and the
first person to score a certain amount of points wins.
This can be achieved by a) knowing the tracks and racing like demon,
b) nudging opponents off cliffs, or c) blowing the crap out of them
with a number of delightfully violent car-mounted weapons.
The first two options are fairly straightforward, but the weapons
need a little more explaining. There are three rearward deploying
weapons, useful for slowing and/or annihilating your foes:
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Oil Slick
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An old favourite. Use this weapon to reduce the grip of foes.
Tactically placed, you can wipe out the entire contingent
of racers if placed near a cliff-top hairpin, for instance.
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Barrels
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You get two of these puppies for each pickup. They simply
fire from your roof into the sky and explode in a really big
way when they hit the ground, and are powerful enough to completely
kill off opponents.
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Proximity Mines
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Very useful, very powerful, but they can also backfire if
you're not careful. They have a 2 second arming delay, which
sucks at times because you can't really drop them in your
rivals face.
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Flame Thrower
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This is one a rearward only weapon, which is a somewhat odd
choice. Strong enough to destroy one opponent if aimed well,
plus an awesome weapon to have under your belt if you're in
first place - the threat helps keep foes behind you.
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There is also a range of forward firing weapons. Here they are:
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Flash Bang
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Not exactly forward or rearward firing, this is just like
the FB grenades from Counter-Strike, and are useful for sending
rivals off the road when sharp corners approach.
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Mortar
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An incredibly rewarding weapon if used correctly. Its firing
arc makes aiming almost impossible, but hit an opponent and
you'll be fist-pumping the air with glee.
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Homing Missile
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One of the most powerful and indeed deadly weapons in the
game. Just like a Mario Kart red shell, these puppies home
in on your opponents and have good tracking systems - very
hard to outmanoeuvre. You also need to gain a lock for it
to track a target, otherwise it will be dumb-fired forward.
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Machine gun
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Like the missile, you've got an infra-red tracking beam,
and when it turns green, you can pummel your foes with bullets
without missing. More of a gattling gun than a machine gun,
it's the most common power-up along with oil slicks.
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Shotgun
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Lucky last - the shottie. This chirpy customer adheres to
neither the fore nor rearward firing convention, instead discharging
buck shot out from either side of your vehicle. A very tactical
weapon that does more 'shove' and 'push' than physical damage,
it is henceforth useful for sending opponents off the track
and into the abyss.
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Competitors can carry just one weapon at a time, but even with
payload you can still drive through pickups, which benefiting you
in no way whatsoever, will still mean the cars behind you miss out.
Generally speaking there are four players on the screen at once,
although in the single player challenges this is not always the
case, and you can have 1 vs 1 matches if you like. Bots, or CPU
controlled cars can also be added in multiplayer games, which is
a nice touch.
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There's even traffic to spice
things up
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Apart from the racing, the bumping, the exploding and the falling
off of cliffs, a number of different game modes can be unlocked
by playing through the single-player campaign.
In addition to the already accessible Battle mode, these include
Team Battle, Race, Beat the Bomb, Chase the Fugitive, Kill the Copter,
Survival and Hold the Flag.
Having all these game modes improves the game's shelf life somewhat,
but all in all, the gameplay is so tantalisingly more-ish, that
this is one game that I won't be selling to Cash Convertors after
I've revie... errr, renewed my faith in, um, Scientology. Yes, Scientology....
Graphically, the game is fairly basic. In fact it's not very pretty
at all, but when the concept and execution is as good as this, you
won't care.
In fact, even if it was in 2-dimensional, using parallax scrolling,
plus scaling and rotating sprites, it'd still be a killer app. And
on the plus side, the unsophisticated graphics result in short loading
times.
The car's themselves are fairly basic in polygonal construction,
but when you've been shot in the a$$ (thanks Mr. Florido!) with
the machine gun a few times and there's flames cascading from your
rear guards, you can't help but smile at the smaller details.
Viewed from top-down perspective most of the time, the camera is
best described as dynamic as it will pan and zoom and do all sorts
of trippy stuff that sucks to begin with, but after an hour or it
adds a rather stylish aspect to proceedings, as by then you should
be familiar with the tracks (which are fairly simplistic by and
large - the first track is an oval).
Part Mario Kart, part Micro Machines, part slot car racing and
part Worms (with all the weapons), I first viewed Mashed with derision,
such was its minimalism and lack of scope.
But play through a few levels, unlock a few tracks, then invite
your mates around and you'll be rewarded with a no-nonsense, fast
paced experience.
Though a lot of people will play the game and say "Will Barker,
you're a damn fool!" it my personal belief that games such
as this make us remember why we do this stuff, why we spend time
glued to the screen, interacting and competing with our buddies:
tip top gameplay.
If the Editor wasn't such a bloody 'mainstream' nazi I would've
given the game at least 90%.
Still, at least I can rest easy in the knowledge that one day I'll
have enough shiny coins to buy a muscle car with a roof-mounted
minigun...
Whether you've got a PC, a PS2, or an Xbox, Mashed is a must have
game in my humble opinion. It's dead easy to pick up - even for
non-gamers - and can be played until the wee hours of night thanks
to the competitive aspect. While the game may appear monotonous
to passers by, it's anything but, and it is my personal goal to
become a Grand Master at Mashed (complete with embroidered leather
jacket).
It's games like Mashed that radiate a nostalgic air - they're simple
concepts, with simple graphics and simple controls, yet the outcome
is maddeningly addictive. Perhaps I'm getting too old for this at
23 years, but I love this sort of old-school stuff. Bring it on!
Game: Mashed
System: Xbox
Players: 1-4
Online: No
Developer: Empire
Interactive / Supersonic
Distributor: Red
Ant Enterprises
Rating: 80%

(Ratings
Key/Explanation)
Mashed is on the shelves now.



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