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Using your mental mettle
By William
Barker
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Nick Scryer has an immense mental
ability,
and he cooks a mean vindaloo curry to boot
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The idea of humans being
able to use the power of thought alone to manipulate the physical
world is, in my mind, somewhat absurd.
But in the realm of videogames, the idea is not only intriguing,
but also immeasurably entertaining.
There you are, in a Czech army base hiding behind an unused cargo
container, pinned down by an enemy sniper in a guard tower.
Most third person perspective action games would see you run out
guns blazing, or perhaps return fire with some sniperage of your
own or a well-placed rocket.
Psi-Ops, however, allows - nay, demands - for a number of different
possible avenues to be explored. Upon my first try, I attempted
to use telekinesis to throw a box at the sniper's head, potentially
knocking him out.
But alas - I was mortally wounded by the piercing kiss of hot lead
as I tried to get a line-of-sight. Next up, I tried hoisting up
the soldier himself, with the goal of hurling him from his vile
perch screaming and kicking.
Again, the piercing kiss...
My next effort was to prove successful however, and I remember
smiling wickedly at my plan's malevolent simplicity. I used the
possess skill to simply take control of the soldier and instructed
the guard to jump from the high tower to his death.
A day in the life of a militarily trained conspiracy-busting psionic
is pretty damned exhilarating, it has to be said, and Psi-Ops makes
for one of the coolest third-person action games to come along in
quite a few years.
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Psi-Ops offers up a veritable
smorgasbord of eye candy
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First we had Second Sight, a game developed by Free Radical that
told a story of a man with a corrupted memory and seemingly latent
psionic powers trying to figure out just what the hell was going
on.
In Psi-Ops, there also happens to be a man with a corrupted memory
and seemingly latent psionic powers trying to figure out just what
the hell is going on.
But this time around you have a different name - Nick Scryer. Good
old Nick-no-dick, as I like to call him, is an elite operative for
the Mindgate program, essentially a covert group comprised of those
with powerful psychic abilities.
Mindgate's leader, a fellow who goes by the name of The General,
decides that working for the Government is no way to get to heaven
- no arguments here.
Therefore, he decides to take Mindgate's best and brightest and
forms a terrorist group called The Movement that threatens to unleash
psychic doom upon the world.
As Nick Scryer, it's your job to find out what The General is planning,
and if it involves lederhosen, to eradicate him.
After this incredibly attractive intro sequence fades to black,
getting Nick to do your bidding is fairly easy - anyone who's played
a decent first or third person shooter will pick it up quickly.
Running around, hauling yourself up onto ledges and sneaking past
guards is all part and parcel of the Psi-Ops gameplay, and the moves
that Nick has up his sleeve enable him to explore a vast array of
locations.
He can jump, run, crouch (which increases sniper accuracy and stealth),
shoot and of course use his oversized brain to do some really crazy
stuff. The way the game plays, or the gameplay if you like, is solid
from start to finish, maintaining good pacing by balancing just
the right amount of gunplay, item retrieval, exploration and story
telling to keep things exciting.
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Nick's constipation hampered his
ass-kicking
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The level design is really good too, and there will be few times
when you see the same sections repeated to the Nth degree, like
in some Halo levels for example.
You'll fight it out in cramped close quarters and outside in huge
open areas too, and your psi-powers and various weapons will be
used in different ways in these situations.
The controls are really intuitive and after a few levels of play
most gamers will be waltzing around the place, brimming with psi-enhanced
confidence. The right trigger shoots your guns, the left trigger
activates telekinesis and the d-pad controls other psi-powers.
There's also a target lock-on button which is always nice, and
you can also pummel your foes with your hands and feet if you're
feeling cocky. When all things are considered, I must say that the
control scheme it tip top, and makes repeat sessions something to
look forward to.
Speaking of the psi powers (and akin to Second Sight), they are
revealed in tutorials disguised as flashbacks, and are pretty lame
it has to be said. They're dull and boring and most gamers who've
been around for more than a day and half will want to skip them.
Anyway, your first psi power is telekinesis, and it gifts you with
the ability to manipulate the physical world at a distance. You
can, for example, pick up a box and stack it neatly against a wall
enabling you to climb up said wall and retrieve a health pack.
Alternatively you could also use it to pick up and then hurl a
flammable gas tank at a group of enemy soldiers, incinerating all
upon impact. There's a lot you can do with this most basic of powers,
including psi-surf, which is where you stand on a box or other object
and lift it, enabling you to fly through the air with guns blazing.
Here's the full list of psi powers:
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Telekinesis
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The manipulation of physical objects, including other people,
enemies and so forth. Can be used to pick up foes and smash
them against walls or off ledges. Can even be used to retrieve
hard-to-get-at items and one of the coolest thing is picking
a corpse and hurling it at your foes to deal damage -- the
ultimate insult!
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Remote Viewing
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Lets you walk through locked doors and such to see how many
enemies are around the corner, or whether there's a sentry
gun. Good for scouting, though the hazy graphical effect is
sometimes painful on the oculars.
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Mind Drain
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This power allows you sap precious psi-power from enemies
- dead or alive. Because your psi-power doesn't automatically
regenerate like in Second
Sight, it becomes a useful tool. Dead enemies yield small
amounts, while sneaking up on live baddies results in a large
psi-power gain, plus the added bonus of exploding heads.
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Mind Control
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Gives you complete control of your foes. This is a devilish
power, as you can take control of an enemy and do a number
of things, including shooting his comrades in the knee-caps.
Some enemies have grenades too, which is cool.
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Pyrokinesis
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Fire bugs will love this one. Not only does it summon a wall
of fire that spreads outward, burning all in its path, but
it can be used to set things on fire - such as corpses - which
can then be hurled at enemies with telekinesis for combined
flame/physical damage.
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While the weapons play second fiddle to the psi-powers, they're
still quite cool and very useful. For instance you can pick up a
baddie with telekinesis and while he's hanging in the air, flailing
wildy, simply pop a cap in his ass. Bam! Lights out lame-wad.
Just like any self-respecting shooter, firing an automatic weapon
continuously will result in poor accuracy - it's all about the burst
fire. Accompanying the weapons are some very nice sound samples
too, giving them a bit more impact and making them a lot of fun
to play with. There's machine guns, assault rifles, a silenced pistol
for stealth work, sniper rifles, flame throwers - the list goes
on.
When you combine these meaty weapons and devious psi-powers with
an impressive physics engine, courtesy of Havok (also used in Half-Life
2 and Max Payne 2), the end result is a game that can be played
again and again, and despite its linear plot, the way you approach
any given situation is up to you.
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Pyrokinesis burns everything
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If you like tossing your foes around like ragdolls, smashing them
through crates or hurling them into electric fences, feel free.
Or if you prefer old-school gunplay, lock, load and shoot your
way through. Whichever path you choose, it's always engaging and
always fun.
The graphics help in respect to making this game fun, and together
with the Havok dynamics engine, which provides for gravity, momentum
and all that other important stuff that governs our universe, the
whole shebang looks amazing.
Though I can't vouch for the PS2 version, Psi-Ops on the Xbox is
a visual success, making use of high resolution texture maps and
bump mapping to give the game world a very defined, intricate appearance.
While very good in pretty much every respect, Psi-Ops isn't a flawless
game. The map is useless and loading times are average, and you
can sometimes get stuck in a situation by not possessing the correct
guard or by running out of psi power.
While it still incorporates traditional third person shooter hallmarks,
Psi-Ops add enough variety to keep you glued to the screen, and
the boss fights are pretty damned cool too. There are not too many
puzzles - which a good thing in my book - and as the story heats
up, so do the levels, weapons and psi-powers. It all culminates
in a very rich and high quality game, the likes of which hasn't
been seen for a wee while.
Take this premise of a mind-controlling conspiracy that unfolds
tellingly in high quality cut scenes, add plenty of gunplay, a solid
physics engine supplied by Havok plus some cool mental powers and
you have yourself one of the most enjoyable actioners to hit the
consoles in the quite some time.
The idea of these psionic actioners is incredibly simple, so much
so it's a wonder nobody's thought of it before. Both Psi-Ops and
Second Sight are great games, and they're the first of their kind
- so one can conclude that the best is yet to come. Highly Recommended.
Game: Psi-Ops: The Mindgate Conspiracy
System: Xbox
Players: 1
Online: No
Developer: Midway
Distributor: Red
Ant Enterprises
Rating: 85%

(Ratings
Key/Explanation)
Psi-Ops: The Mindgate Conspiracy is on the shelves now.



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