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Survival horror for the die-hards
By William
Barker
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Run Like Hell for the Xbox gets
a
new gun, new levels and downloadable
content compared to the PS2 version
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Ported from the PS2 version
of the same name, Run Like Hell on the Xbox gets a number of updates
- but one wonders whether that will be enough to satiate the appetite
of Xbox gamers everywhere who are yearning for more top quality
survival horror games.
Set in the future, you play a geezer by the name of Nicholas Conner,
allegedly the love child of Sara Conner from the Terminator universe
and a Dutch gigolo she met in Amsterdam while on a five-day cheese
appreciation tour.
Anyway, this Nicholas chap heads out on an expedition in his space
ship for a few hours, and when he arrives back at the space station
docking bay it seems that everyone has disappeared and that someone
- or something - has been decorating the place with human entrails.
Next thing you know, your sexy co-pilot gets her head chewed off
by a furless Yeti, who proceeds to spit her severed head at the
computer terminal you were working on. They just have no manners,
those otherworldly beings...
So now it's your job is kick arse and of find out exactly where
these aliens came from, and why they targeted your space station,
and whilst I thought the story was wafer thin to begin with, in
retrospect it's actually not that bad the further you progress.
The majority of the game is spent meandering around the empty space
station, pushing buttons on computer consoles and wondering when
the next alien is going to drop from the ceiling only to face your
vengeful wrath.
It's not the most original game, playing much like your Resident
Evils and Silent Hills, though the controls worked well enough for
me and seeing that there's few buttons involved, confusion is not
a state of mind you'll be encountering on a regular basis.
As well as the 'use' button, for opening doors and toggling switches,
there's the shoot button and change target button, and though there
are more buttons to use, for 90 per cent of the game it will be
these buttons who will be your three closest friends.
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Alien - "I am your father!"
Connor - "Correction - were my father..."
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There is a smattering of puzzle solving to be had, along with the
expected combat and exploration, and most of these brain-teasers
are well thought out and quite interesting.
There were only a few occasions where I had to break glass and
smash furniture (mum's, of course) to channel my unbridled anger
at the puzzles' lack of logic.
The combat is where most gamers will want to be spending their
time, however, and it's not too shabby in my book.
Before we get into specifics, the mood that the game creates -
thanks to clever use of ambient sound samples and an eerie orchestral
soundtrack - really bump up the scare factor and make wading into
combat a meaningful affair.
It's an incredibly violent game, but visually it is somewhat lacking,
and this is where the thrilling atmosphere saves the day. One minute
you may just be walking around, with the hum of the space station's
oxygen recyclers your only company. The deathly quiet sets the scene
marvellously and lulls you into a false sense of security...
Then - BAM - just when you're beginning to think that the
aliens have gone to the intergalactic cantina for a round of Guinness
and fisticuffs, the suspenseful music kicks in abruptly (in true
Dolby Surround if ya got it) and you shit your pants as a result.
Geiger-esque aliens will drop from the ceiling and all of a sudden
that 12-inch subwoofer you bought from JB is rhythmically pumping
out fat chunks of bass in tandem with your machine gun, firing clip
after clip of hot lead.
Unlimited ammo with some weapons makes progression a little less
hazardous, and doling out the pain to what are fairly generic -
but sizeable - aliens is great fun and reminded me of turn-based
RPG games, even though it's played out in real time.
Movement is often quite slow because you can't run quickly while
firing, and this makes the boss monster fights very difficult. But
when you get used to auto-targeting your foes it's fairly easy to
strafe out of the way of their attacks, or to quickly circle them
and fire a few rounds up their plug 'oles.
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The aliens in RLH are quite scary
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It's when multiple enemies converge on you that things can get
nasty, but the game's pacing is quite good in general and it never
gets too hard or too boring, save for a few slow spots where combat
plays second fiddle to exploration.
There's even a few areas where you'll be fighting alongside CPU
controlled compatriots, adding a bit of verve to proceedings.
As well as unlimited ammo - which makes laughing maniacally while
firing a must - and cool RPG-inspired weapon upgrades, the game
makes use of 3D characters and levels, where a lot of traditional
survival horror games are programmed with 2D rendered backgrounds.
This 3D level design allows the camera more freedom, but at the
end of the day it's much of a muchness really.
Played from the third person perspective, the graphical quality
is okay, but RLH's PS2 roots give it a few wrinkles and grey hairs
here and there, and we know that the Xbox is capable of much better.
The level design is above average for this sort of game, which is
almost redeems the visuals, but not quite.
For mine, it's the weapons that are the central characters of the
game, and they look the part too. There are 10 standard weapons
all up, but you can also cobble together new weapons, thanks to
the inventory menu's 'combine' option.
It allows you can take literally anything, even a med-pak, and
try to combine it with a laser sight or 250 watt microwave oven.
Usually it will amount to nothing, but sometimes you can get lucky
and invent something cool, and hopefully violent.
Weapons can be upgraded RPG-style to fire in quicker burst modes
and with more powerful rounds as well thanks to firearm mod chips.
While the game isn't the best in the survival horror genre, weapons
fans will dig it - and here's the line-up:
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Rifle
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Standard issue bug buster - no alternate fire, but spits
out a good amount of ammo in a fairly short time.
Alternate fire: none
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Shotgun
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The big, bad boomstick. Aliens don't like it, particularly
the closer they are as it does more damage that way.
Alternate fire: Double barrel shot - knocks enemies back
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Hegemony Assault Rifle
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Basically the big-brother of the rifle.
Alternate fire: Grenade launcher
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Pulse Rifle
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Fires charged plasma bolts and has a good level of power.
Alternate fire: Energy Blast - causes a large explosion
for extra splash damage
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Bolt Thrower
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It, err, fires bolts that, um, kill stuff.
Alternate fire: Guided Missile - you get to steer the missile
to its target
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Jaxn'trep Repeater Rifle
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Think of the Repeater Rifle as a mini gun - high rate of
fire means shredded aliens in quick-smart time.
Alternate fire: Concussive Blast - like the Grenade launcher
but much more powerful and with an increased blast radius
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Alien Weapon
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Wins the award for "Most Original Weapon Name".
A living organism, it sucks your health away every time you
fire it, but is capable of massive damage.
Alternate fire: Bio Mortar - kills most things in one shot
with it's incredible power
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Sonic Stunner
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Essentially knock enemies back.
Alternate fire: none
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Nitrogen Blaster
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It sprays out liquid nitrogen that freezes your targets solid.
Not super powerful, but extremely useful.
Alternate fire: none
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Explosive Crossbow
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One of the weapons that Nick can build himself from scavenged
parts. Does an impressive amount of explosive damage.
Alternate fire: none
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Oh, and to call this game violent would be an understatement, as
there's blood and gore all over the shop. But before you fob this
game off as a trashy ultra-violent Resident Evil clone, which it
is for some of the time, it's actually got some really interesting
ideas.
In addition to the combining of items and upgrading of weapons,
like any survival horror game you have to survive to win, and thankfully
there's an almost never-ending supply of unnerving bio-growth swallowing
up the station, and aliens who want nothing more than to puke acidic
filth all over you.
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Watch out for the bio-growth,
it smells like kat poo
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Some of the time the aliens are too powerful for your weapons to
do any damage - usually the bigger ones - so you'll only be able
to run away from them, or lead them into a trap.
These 'escape' sequences reminded me of Dragon's Lair, Shenmue
and their ilk, where you're always running towards the screen, and
you have to mash the right button at the right time to avoid running
head first into obstacles, such as cleverly placed zebras and rusted
out bathtubs.
These sections are few and far between, which is probably a good
thing because they are incredibly basic (but not easy), yet at the
same token they do inject a touch of variety into the game, while
also inspiring the game's name - Run Like Hell.
Run Like Hell is a survival horror game for the Xbox that's just
dripping with atmosphere and suspense, and though I was loathe to
review it with my anti-survival horror leanings, in hindsight I
actually quite enjoyed the experience.
The story is what holds the game together, and almost 100 pre-rendered
cinematic sequences sweeten the storytelling deal. The combat and
scare-factor aspects will keep you playing, and had a few bits and
bobs been tightened up, the game would have scored a lot higher.
It's a fairly cheesy game through and through, and many long-time
gamers will baulk at it's amateurish design, but there is a level
of suspense that belies its B-grade production values, and if you
do a little digging, you'll find there's heaps of simple-but-fun
running and gunning to be had with Interplay's survival horror game.
Game: Run Like Hell
System: Xbox
Players: 1
Online: Yes
Developer: Interplay
Distributor: Red
Ant Enterprises
Rating: 65%

(Ratings
Key/Explanation)
Run Like Hell is on the shelves now.



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