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Snowboarding
finally grows up
By William
Barker
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Rider
detail is simply amazing
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The wind through your hair, the unadulterated
sensation of speed, the fresh alpine air, the pristine mountain
environs...
It's no wonder the sport of snowboarding is growing in popularity
each year, yet with this increase, the snowboarding games on offer
seem to be dropping in quality.
Are the developers spending too much time in so-called research?
Are they suffering from lack of oxygen?
Whatever the case, the world of snowboarding, with its hip culture
and fancy lifestyle, can translate to seriously entertaining digital
experiences.
So it was with cautious anticipation that we approached Amped:
Freestyle Snowboarding, hoping that the first 'boarding game for
Xbox would impress.
Firstly, this is a freestyle boarding game. Apart from SSX and
the sequel, SSX Tricky, which were fine snowboarding games in their
own rights, the only true freestyle snowboarding game that's ever
been worth playing was the venerable 1080 Snowboarding on the N64
and, to a lesser extend, Shaun Palmer's Pro Snowboarding on the
PS2. The SSX series catered more for Boarder Cross, or competitive
racing, and was more or less centred in the realm of fantasy.
Thankfully, Amped puts realism first but hasn't forgotten how to
entertain plus, best of all, it puts a whole new spin on an otherwise
unchanged theme. Most games involve players having to play through
a number of tracks, unlocking new levels via either a high score
or a first placing in a race. But Amped employs a slightly different
method of progression, and a more rewarding one at that.
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Gameplay?
- check. Graphics? - check.
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There are three modes all up: Quick Race, Multiplayer and Career
mode. The first two are self-explanatory and also rely on the career
for new levels. In the career mode, however, you start as a lowly-ranked
boarder on the world circuit, and this status can be improved in
a few logical ways.
Getting your photo taken as you perform ego-boosting tricks is
the best way to get coverage, and impressing sponsors helps too.
This is achieved by completing runs in which they stipulate a certain
range of tricks to pass. Some want to see grinds, others want big
airs plus flips and spins are also often on the menu. Mano a mano
duels with other pro boarders is another way to do this improve
your rating.
Starting to tickle your fancy? This new style of progression is
a breath of fresh air after playing too many Tony Hawk-inspired
"find five valves" type of games.
For each run there are a number of objectives: the aforementioned
media scores (tricks performed in front of photographers), your
stock standard high score, the sponsor runs, taking on pro boarders
and the explore challenges.
These last ones require you to find eight snowmen on each level.
All these challenges combined unlock new levels and new runs, new
goggles, boots, bindings, boards, clothes and help lower your world
ranking to boot.
All up there are about 100 or so different runs covering more than
a dozen mountains and, to be honest, the career mode will take you
a very long time to complete.
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Even
the trees look amazing...
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While things start off at a fairly sedate pace, the slack is picked
up and before long the game gets extremely challenging. Some may
even find themselves getting seriously frustrated with the game,
but perseverance is the key.
Controlling your boarder is simple, and for a few good reasons
it feels right. The left analogue stick steers your boarder when
on snow and once airborne, it will initiate spins (720s etc.), flips
and rodeos (aka Mctwists or corkscrews). While the buttons can be
used for grabs, the right analogue stick seemed a more logical and
intuitive choice - and it was. The shoulder buttons add tweaks to
your grabs and, all up, the logical controls mean it's simply a
really nice game to play.
Sonically, everything is in order. The sound of board on snow is
perfect, the music line-up is good, spanning electronica, punk,
hip-hop, rap, ska and even reggae. You can also import your own
ripped songs from the hard-drive, which is always good to see (and
will be a godsend to those with more eclectic tastes in music).
You will, however, get sick of hearing camera men laughing at you
and generally insulting you when you bail, but at the same token
it does add to the realism.
A boarder of nigh on ten seasons, it's good to see a game that
finally does the sport justice. While there's no denying SSX Tricky
is a pretty game, it is set in fantasy land and, if you're like
me and crave realism, then this will be just the ticket.
For starters, the draw-in is incredible. On a few of the more open
and less-wooded mountains, you can see all the way to the bottom
of the run - testament to both solid coding and the power of the
Xbox.
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Busting
out huge moves is at the core of Amped
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Bump-mapped textures abound: the snow looks so real, the trees
are 'three-dee' and the speed at which everything moves is sublime.
Not only is this the best-playing snowboard game available, it's
also the best looking.
The run (track) design is good too, offering players a slew of
massive jumps, a plethora of edges to grind, such as traditional
coping, to felled trees and even buildings. It really is quite engrossing
as you fly down the runs, through massive forests - I don't what
it is about the trees but they seem to add another layer of realism.
The half-pipes are real nice too, but are perhaps one of the harder
areas of the game to master (it's all in the wrist).
Player models are real smooth - no jagged edges anywhere. It's
hard to gauge exactly how many polygons they're made up from, but
I would hazard a guess at about 700-1000 triangles.
But at the end of the day, who cares - it all looks so gorgeous
that the technicalities cease to matter. The motion capture must
have been intricate, as watching the boarder go through the motions
of even a simple stiffy nosebone is quite remarkable. It's all so
smooth.
All in all, this is easily the best snowboarding game on the market.
Some may be put off by all the 'realism', but the innovative way
in which you must garner media coverage and progress in the world
rankings is original and it makes for a nice change. The controls
are instinctive, the gameplay addictive and the graphics stunning
- snowboarding has finally evolved.

Game:
Amped: Freestyle Snowboarding
System: Xbox
Players: 1-4
Memory Card: No
Developer: Microsoft Game Studios
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explantion)
Amped: Freestyle Snowboarding is on the shelves now.


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