|
Gaming
with added bite
By Will Barker
 |
|
Blade
demonstrates the reverse impaling
|
Back in the 16-bit days
of the SNES, Neo Geo and Genesis (aka MegaDrive), movie-to-game
conversions were a dime-a-dozen.
This would have been a good thing, save for the fact that 99 per
cent of them were utter shite.
Now, some 112-bits later, things are a little different. Thanks
to the efforts of websites like ours (cough, ego stroke, cough),
gamers are better informed on specific titles and generally came
to know that movie-game ports sucked back in the early to mid 90s.
But, at the same, perhaps game developers knew that mums and dads
were no longer buying games for their kids, and that the average
age of gamers was steadily climbing. Who knows, maybe even the average
age of gamers world-wide is now 37?
But the point I'm ever-so-slowly trying to make is that developers
can't afford to make crap games, relying on a movie title or buxom
babe to sell their product.
As a result, I reckon the quality of games has really improved
over the past two years, and Blade II is one such game that would
have been absolute pap, had it been released on a 16-bitter.
For those of you who haven't seen the movies, the Blade universe
is a place were vampires exist in hiding, fearful that overzealous
humans may destroy their already small numbers if work got out.
In this world, you play Blade - known as the DayWalker. He is a
hybrid vampire who kicks arse by night - and also by day. He wears
cool sunnies, has manic get-up and plenty of cool gadgetry. Yet,
while he has all of the vampiric strengths, he has none of their
weaknesses - he is, by and large, a very inspired comic-book character.
In Blade II you play this DayWalker and it's quite a lot of fun.
While no blockbuster, the game will hold your interest for quite
some time, due largely to a neat combat system.
 |
|
Surrounded
by enemies? No problemo...
|
The left analogue stick control movements, while holding left trigger
initiates strafe. Right trigger shoots projectile weapons or grenades
and of course there's the obligatory jump moves as well.
The peeps at Activision have gone beyond the call of duty with
this 3rd-person action/adventure game, most of which usually assign
just one or two attack buttons.
Blade II requires players to use the right analogue stick to attack
and, while it will be tough to get to grips with, persevere and
you'll find it works well.
I've read a few reviews saying the control system is too complicated
and brings the game down. Pah! The fact that you can push back on
the stick and do a backwards kick (and string a 'reverse' combo
together) is pretty awesome in my mind.
What this '360-degree' combat system offers over the normal push
button method is that you can be completely surrounded by blood
suckers, but will always be able to fight your way out. A couple
of nasties to your left? Just gently slide the stick in that direction
and voila! Vampire gets boot in face.
Granted, it's not a perfect combat system. Until you get the rhythm
down pat, it can be appear to be somewhat stubborn a little loose
at times. Essentially, you must push the stick up 1, 2, 3 times
to perform a basic combo - which may be a right punch, left punch,
head kick.
At first, most gamers will instinctively flick the stick in the
direction of danger quickly, while to get the best combos you actually
have to push the stick quite slowly. I believe it may work well
for some, while others may really have trouble with it.
Projective weapons, such as Blade's glaive (think deadly boomerang),
his fully-automatic 30-round pistol and assault shotgun are easy
to use, yet should be saved, for ammo pickups are few and far between.
Still, taking a room full of baddies with the auto-pistol is quite
a lark - and a little messy, to boot...
Further to the combat engine, every time you punch, kick, stomp,
slap, bite, shoot, cut, bludgeon, strike, beat or bash a foe, your
blood lust meter will fill. Once full, you can activate Blade's
rage, which basically gives you super strength for about 25 seconds
and the ability to slice and dice with Blade's fabled sword.
 |
|
The DayWalker
about to unleash a round-house
|
Going gangbusters with the sword is heaps of fun, as you can be
faced with literally 30 vamps, and decapitate three with one swipe.
The combat dynamics work well, but are a little hard to master at
first. Just like hand-to-hand combat, it's all about rhythm, and
getting your timing right.
Another rather gruesome feature to the game are the Mortal Kombat-inspired
fatalities. It is possible to perform these ritualistic killings,
if you will, with almost all weapons, including the pistol, sword
and shotgun.
The manual suggests the best way to get a fatality is to beat your
foe down a little, and then when he's close to death block one of
his attacks and then strike quickly. I found this didn't really
work at all, yet the fatalities came fairly often - put it down
to fluke if you like.
There are maybe a dozen different finishing moves all up, one of
which sees Blade grabbing his prey in the head-lock position and
ramming a silver steak into their head. Figuring out the different
fatalities is one of the more enjoyable aspects to the game, and
is a great way to impress your geriatric neighbours.
While level design isn't exactly cutting edge, the game still throws
up some very memorable moments. The first notable section you'll
come across is on the third level. Basically, you've fought your
way through this underground car park, dodging kamikaze drivers
and pistol wielding vampires, to arrive at the back door to a popular
nightclub.
But this isn't your bread and butter nightclub - it is full of
evil bloodsuckers. Whistler - your elderly sidekick - gives a succinct
briefing: "Get into the club and kill 'em all!"
Those running a 5.1 surround sound system through either their
PS2 or Xbox (or both) will really appreciate the attention to detail
in this area. Making the most of the in-built Dobly Pro Logic decoder,
you can hear the techno beats pulsing quietly in the background
then, as you bust through the large double doors into the heart
of the club, the music floods around you and the effect was surprisingly
cool - as were the vampires shaking their booty on the dance floors.
While the level design can be quite intricate and downright cool
at times, the game involves a lot of wandering around in the later
levels and can become a problem. Problem, you ask? Well, it gets
boring, to be honest. And tedious - but only when you've exhausted
all nasties in a level, as the combat is always lively.
 |
|
The head-lock
head-stab is somewhat gruesome
|
The sound effects, in general, are pretty sharp too, with Blade
letting off many of his classic one-liners from the movie, such
as: "Oooh - exciting!" Weapons effects are spot on, and
the samples heard as he drags his sword on the ground while running,
complete with sparks flying, is rather nice too.
As far as the graphics go, Blade II is quite the looker - both
on Xbox and PS2. The Xbox does have the advantage - texture maps
are much more detailed and the game doesn't bog down as much.
Running at a seamless 30fps, Blade's animations and martial arts
style look great, and one would assume that Activision spent quite
some time in the mo-cap room.
Blade II is also a rather violent game, and much of the blood and
guts are recreated with more attention to detail than many would
like.
It's a fairly sexy looking game, and there are some levels that
will warrant a double-take, but like I said before, a lot of the
later levels get repetitive and all the trudging around bites.
If you thought the Blade movies were crap and had too much action,
then perhaps you should steer clear of this title. Fans of the Marvel
comic books and films, however, should check this out - it may not
be pushing the envelope, but it's one of the more impressive 3rd
person actioners on the consoles of late.
Game: Blade 2
System: Xbox & Playstation 2
Players: 1
Memory Card: Yes
Developer: Mucky
Foot
Distributor: Activision
Rating: 80%

(Ratings
Key/Explantion)
Blade 2 is on the shelves now.



|