| Spider-Man Gets "Final Fight" Arcade Treatment By
Will
Barker
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Spider-Man: Friend or Foe - old school fun | 
| As the story unfolds you'll gain access to more and more sidekicks |

| Venom has some cool moves up his sleeve | 
| Doc Ock is a great sidekick because his has this 'trap' move which immobilises your foes |
Spider-Man is one of the biggest money-making
franchises in motion picture history. The reason for
its cash-magnetism? The brilliant story: it's about a school kid
who gets bitten by a bovine humanoid in communist era Russia, then
falls in love with a radioactive spider. But I don't
want to ruin the intrigue, so I'll stop there. The Spider-Man games on
the other hand aren't quite the cash-cows that the movie franchise
turned out to be. Why is this so? It could have
something to do with the sticker price. A movie costs $15 in Australia,
a videogame costs $99. You do the sums. Anyway,
Activision's latest game is a fun romp through the Marvel universe with
some tried-and-tested gameplay elements, but is Spider-Man: Friend or
Foe (SFoF) going straight to the reject bin like an unloved, malformed and possibly grimy sweater? It
really depends what you're looking for in a game, but ultimately I
think this game will appeal to casual gamers, with enough charm to
keep players coming back for some time. In a nutshell,
it's a beat 'em up with mild RPG elements that allows co-operative play
for two players. There's also a one-on-one fighting arena mode. There are themes to SFoF that borrow from both
Final Fight and the MegaMan (RockMan) games. These were the games I
played in my youth, the 1990s, and they rocked harder than Rage Against
the Machine on Election day. This game reminds of Final fight
in the way that it's an easygoing but enjoyable scrolling arcade
style beat 'em up. If you turn around to answer the phone, you probably
won't be dead when you get back. And it's Megaman in the way that when you kill enemy bosses you then get to use them and their powers as your sidekick (or the second player can control them). The
graphics I thought weren't that good for an Xbox 360 game. The polygon
count doesn't look real high, but the cell shaded characters move
smoothly and unless there's a real close up the textures look
good. The backdrops are pretty cool, if somewhat
devoid of detail and like the original Final Fight you'll often walk
through doors and portals and have to wait for a loading screen. Back
in the 1990s on thecoin-op Final Fight arcade cabinet this was acceptable because the CPU was so slow. These days it's inexcusable and just gets in the way of your fighting rhythm. The Megaman aspect of the game is thus: every few levels you'll fight a Marvel
character end boss - Green Goblin, Doc Ock etc - who have huge health
meters. They often require precise timing to be killed and inject a
touch of variety into the constant button mashing that the lesser
enemies require. Now, the story behind the game, and reason these characters initially fight you is because of a strange amulet-like object. For whatever reason it seems to control their minds and turns them into evil malingerers. You bust up these enigmatic amulets by smashing the bejesus out of their wearers, the super villains, and then they
come to their senses and decide to join your cause. After this you can
then use the recently defeated character as your sidekick too. All of this amulet malarkey started when a number of strange asteroids hit earth in six different countries, starting
with Japan. This makes for six convenient backdrops and different enemy
types. Once you've vanquished a supervillain, they join your cause to
help discover why the asteroids are causing so much chaos Between
missions you can spend cash on upgrades for Spider-Man, unlocking new
moves (most of them web-based, but still cool) and improving his
defensive and offensive capabilities, a lot like the Marvel Alliance
and X-Men Legends player statistics. The gameplay itself
would be fairly relentless were it not for the mid-level loading
screens, but it is plenty of fun and there are a decent amount of moves
and a heaps of characters to play as. Sure, it's senseless fun, but the
controls are fairly simple (though timing is crucial) and the coding is
fairly tight which makes for some rewarding battles. There
are your everyday 'X,X,X' combos, but the best moves are the
combination throws, grabs and slams Spider-Man can execute with his
spider webbing. The other characters have similar moves, but Spider-Man
has the most powerful attacks. You can fling enemies around, kick them
in the chops, or just shoot blobs of spider goo into their faces. Everything
moves very quickly, and in single player you'll always have a sidekick
following you around, which ensures two things. A) your enemies won't swarm around you, and B) the game is quite easy to begin with. In
multiplayer mode, the second player takes control of the sidekick or
whomever player one is not controlling and when you've got characters
like Doc Ock, Venom and the Sandman, this makes the co-op gaming simple
but satisfying.Some of the other characters include: Rhino
Blade
Lizard
Scorpion
Iron Fist
Prowler
Basically these are the cheapest Marvel characters going round. Spider-Man's appearance fee ate up all the capital... Button
mashing is the name of the game here and though veteran gamers will
probably tire of it quickly, I personally enjoyed the nostalgic gaming.
There's a certain comic-book feel to the impacts of your attacks, and
trying to outdo your mates with the highest possible combos can make
for competitive co-op gaming. There's also some pretty flashy CGI cut-scenes in there, and also in-game movies. Some of these are moderately amusing as parts
of the Spider-Man movies get lampooned and there is very much a
jovial feeling to the game and the way the story is told. Often the
jokes are pretty average though. This brings me to
the voice acting, which is okay on the whole but some of the characters
- especially Spider-Man - sound nothing like their motion picture
counterparts. It's not a deal breaker but the casting director for voice overs should be punished for his/her lack of effort. There's
not a lot left to say about this game, other than it's simple, old
fashioned beat 'em up fun. It'd make a great rental, and would be
perfect for those people new to videogaming who find the complexity in
some of today's titles overwhelming. Jaded
gamers who are looking for the next big thing would probably be better
advised to check out the Spider-Man 3 title if they want an in-depth
Marvel comics game, as it's more involved and has a longer shelf life.
Though the levels in SFoF are quite different and some of the level
design is cool, the enemies merely get new costumes throughout the 24
levels. On the plus side, the game starts off being
quite easy but the difficulty does ramp up. The things that will keep
you coming back to play it are the old-fashioned bash 'em up gameplay,
unlocking all the characters and testing out their special moves,
upgrading your skills and playing versus games. There
are various secret arenas that have to be discovered during the
campaign game before they can be opened for one-on-one fighting action,
which adds an little something extra to the game, not to mention
increasing its longevity. The one-on-one fights can be quite
entertaining if both players are of a similar skill level, but I
preferred the side-scrolling co-op action overall. This
new Spider-Man title won't captivate everyone like the big blockbuster
titles do, but there's something to be said for this sort of button
mashing game. I thought it would be another X-Men Legends or Marvel
Ultimate Alliance, but it's a far more approachable game and one that
will reward players in minutes, rather than hours. I enjoyed SFoF's old school arcade stylings, and though it doesn't have cutting edge visuals (it feels as though it was made for the Xbox and Playstation 2, then ported to the next gen consoles) everything moves very fluidly and fighting tempo is pretty quick. A friend of mine complained that videogames are too difficult these days and the controller too complex. But my mum, I mean my friend
likes this game because you don't have to memorise a million different
moves. Spider-Man: Friend or Foe isn't going to make as much money as
the movies, but it could well find an eager audience out there if the
tides are right (and especially because it's available on almost every
console, handheld, and computing device known to humankind and the PC
and PS2 versions are priced lower than the rest). Older gamers such as myself and my friend
will dig this game for its nostalgic feel and pick up and playability,
as will casual gamers, noobs, and the younger gamers out there.
The game mechanics in Spider-Man: Friend or Foe are fairly solid, the controls are friendly, and it reminds me of being a young whipper-snapper playing a coin-op arcade. It's neither innovative nor creative, just simple, satisfying fun. Game: Spider-Man: Friend or Foe
System: Xbox 360
Players: 1-2 Online: No
Developer: Activision
Distributor: Next Level Games
Rating: 65%
 (Ratings Key/Explanation) 
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