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Sega busts a gut - literally
By William
Barker
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"Hey,
this isn't Diz-nee Land!?"
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Who loves good old fashioned
blood and gore? You know, the stuff where limbs go flying amidst
gobbets of blood, holes appear in torsos - that sort of thing.
Well, I sure enjoy the odd stint, but methinks that perhaps I have
overdosed after time spent with Sega's latest RSI-inducing splatterfest...
Sequel to the Dreamcast cult hit House of the Dead 2 and forerunner
for the "Bloodiest and not ashamed to admit it" prize
in electronic entertainment for 2003, House of the Dead 3 (HotD3)
has a fairly basic premise.
You play an agent of good, bound by cosmic forces to confront the
swelling Satan-spawn in the only way you know how - with your military-grade,
rapid-fire assault shotgun.
Simply put, there is an abundance of zombies, biogenetically engineered
freaks and even the odd killer shrub to deal with, and beyond shooting
the bejesus out of anything that moves (and some things that don't)
there really isn't too much more to think about.
Some levels you can choose multiple paths, both during and between
missions, but for those who are not aware, the game essentially
runs on 'rails' and the player need only align his crosshairs with
the head of slow-moving zombified scientists.
There's no pesky "Time Crisis" dodge/reload move here
folks; this is frenetic, old school action of the highest (and hardest)
calibre.
Gameplay is simple, and in theory should become tiresome rather
quickly, but there are a number of features in there that help keep
proceedings fresh.
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"Do
I look tough when I tilt my head like this?"
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For starters, there's the ultra gore: Always a winner with young
'uns. Then there are a number of game modes on offer, some of which
need to be unlocked before you can access them.
Survival Mode and Time Attack are both selectable from the moment
you lob the DVD ROM into your Xbox, the former best described as
the 'normal' game mode, while Time Attack is a race against the
clock.
It's also a one player-only affair where each zombie felled results
in time added to the clock, and after repeated Survival Mode sojourns,
it makes for quite a tasty diversion.
'Movie' mode is basically an hour-long preview and behind the scenes
look at the upcoming House of the Dead movie, which stars zombies
galore and many-a-scantily clad babe. Sadly, the director comes
across as a complete dick-head and the movie looks really lame.
But back to the game, and perhaps the biggest bonus to help keep
things interesting is the inclusion of House of the Dead 2, though
to unlock it you'll need to first beat HotD3 survival mode - no
easy feat.
In retrospect, it's a damn shame HotD3 doesn't come packed with
the same sort of features as its precursor and, in a cruel twist
of fate, the addition of HotD2 kinda makes the extras for numero
tre look pretty limp.
That said, the extras in HotD2 always did go above and beyond the
call of duty - with the ability to unlock new weapons/items and
use them in the original mode, plus there's the fast-paced training
levels, boss mode and all the D-grade voice acting - so trying to
live up to these was never going to be a cake walk.
Graphically, however, HotD3 is streets ahead of its sibling, and
this counts for a lot when you consider the games arcade pretensions.
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The guy
on the right obviously doesn't eat seven
vegetables and five fruit everyday. Tut, tut...
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The graphics are full of life (chortle) and it's particularly cool
how you can not only blow holes in the undead hordes, but also prevent
them from attacking or even moving by blowing arms and legs clean
off -- the attention to detail is sickeningly impressive.
There is a story to HotD3, but it will really only appeal to fans
of the series, as it makes absolutely no sense, and together with
the method in which the plot is delivered - in extreme B-grade fashion
- the game comes across as very -ahem- unusual.
At the same time, this adds a weird sort of otaku style, and will
appeal to the fan-boys out there.
Gameplay is fairly simple - point and shoot. There are two ways
to do this - via a generic controller or with Thrustmaster's Beretta
92FS, sometimes called a 'light gun' (despite it's relatively heavy
weight - especially after three hours of demon killing
).
While the gun is more fun, making the game more authentic and involving,
the control pad does a rather good job too. During gameplay, you
can shoot certain objects, such as switches, doors, boxes and barrels,
which may reveal bonus powerups or perhaps alternate paths.
And let's not forget the boss monsters either, of which only one
is poorly conceived. If you think the plethora of human-sized ghouls
are scary, wait 'till you get a load of the building-sized bosses,
many of which take longer than the proceeding levels themselves
to complete, and involve the spilling of much slime, blood and ichor.
There's plenty of putridity, make no mistake
At the end of a long hard nights blasting, I came away from House
of the Dead 3 pretty happy, though it wasn't the "be-all and
end-all" shooter from Sega that I was hoping for.
Some parts of the game feel a little rushed - it's tough, but not
ultra long - yet with a captivating audio-visual aspect, the end
result is still pleasing.
The game won't win awards for voice acting, or scripting, or variety,
or longevity, but it is a brilliant game to just wind down with
after a long day at school or work (or both if you're a teacher
- ha!) and simply blow away hundreds of zombies in an over-the-top
kind of way.
Sure, it won't be for everyone, but fans of shooters-on-rails and
the previous House of the Dead titles will revel in its cornball
cut-scenes and über-gory, fast-paced action. Kudos to Sega
for putting the "splatter" back in splatterhouse.
Game: The House of the
Dead 3
System: Xbox
Players: 1-2
Memory Card: Yes
Developer: Sega
Distributor: GameNation
Rating: 70%

(Ratings
Key/Explantion)
The House of the Dead 3 is on the shelves now.



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