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Accessible airborne adventures
By William
Barker
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MTX offers a great variety of
flat-out
racing and grin-inducing aerial displays
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Before I could yawn 'Not
another motocross game' and lazily order my $2000-a-day butler to
remove such rubbish from sight and bring me another chardonnay and
silver platter full of swordfish caviar, I saw the word 'Neversoft'.
Intriguing. Who would have guessed Neversoft would create anything
but skateboarding games?
I'm not saying that it couldn't - I'm the first to admit that these
guys are very talented coders - but then why would you bother to
branch out when you've already made 50 quadrillion dollars off Tony
Hawk's back anyway?
Excuse me, what's that? The basic human drive that compels each
and every one of us to strive for more, to create something better
than the last, to essentially compete against ourselves and others
in order to prove that we're worthy of this existence? Right.
Fair call. Let's move on then.
MTX Mototrax comes to us courtesy of Neversoft and its partners
in crime Left Field Productions, who were responsible for Excitebike
64. At first, MTX appears to be a fairly generic motocross game
that includes all the essentials: Massive airs, killer moves, cool
bikes, dangerous crashes, tight racing and realistic physics.
On top of that, it's also a fairly fun game to play, but let's
take things from the top. Firstly, there are six options from the
main menu - career, custom rider, track builder, options, exhibition
mode and ghost mode.
For info on these modes and the game in general, I suggest you
buy the game and find out for yourself. Oh wait, that's not how
this 'review' thing works, is it?
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"I can see my house from
here. Wait,
that's no house, it's a battle moon!"
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Okay then, let's just say that the career mode is where most newbies
will spend their time, followed by bouts of 8-player insanity via
Xbox Live.
Within the career mode there are a few other decisions to make,
such as which genre you want to try. There are three, the first
of which is the Racing Series, where you race other riders on 125
and 250cc bikes (2 and 4-stroke) on specially built supercross and
motocross tracks.
These super/motocross races are always very close, as the AI riders
are pretty good - except at the whoops. Granted, when you do get
a good lead form the start, that buffer zone is often held until
the final lap, but in general the CPU opponents provide a good challenge.
Supercross tracks (the indoor ones) are quite tough and you really
have to stick to a racing line to come out on top - one crash is
all that's needed to scupper your championship chances.
The motocross tracks, in particular, appealed to this writer more
so than the supercross, due in large part to their longer straights,
bigger jumps and generally better track design. Not being squished
into a stadium is also nice, and the tracks are often wider, making
the racing a little bit less hazardous.
After the Racing Series are the Freestyle Events, which are based
on things like the ESPN X Games and so forth, where you basically
have to hit a series of massive jumps and complete objectives, such
as score highly, or bust through the floating targets.
This helps add much needed variety to the racing, which can get
a little dreary at times, particularly if you get stuck on one track
time after time, feeling the frustration build, followed by thoughts
of putting your fist through the TV - bless it's inanimate soul
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The outdoor motocross tracks are
brilliant
and offer up far more consistent racing
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Lastly, there are the Free Ride levels, which is where Neversoft's
influence is almost as transparent as grandma's underwear.
Like the Tony Hawk games, the Free Ride levels task you with completing
specific goals and objectives, like doing a continuous mono for
400 metres, or racing some stooge, or jumping a house.
These levels are cool for another reason, because as you explore
and hit various jumps, a small indicator will pop up with a command,
such as left, Y, Y.
Punch in this code and you'll perform a new trick, and that's one
way to unlock said new move forevermore. It's a great idea, and
one that I liked a lot.
Controlling the bikes with some degree of precision doesn't take
too long, as the physics are really nice and Newtonian-based. Things
like compressing suspension to get more air, slipping the clutch
to get a speed boost out of corners and pulling off frightful moves
like the back flip take more time to master, but it's far from an
unpleasant task working up to such feats.
Sometimes the flow of the bikes feels a little iffy, particularly
when you hammering around the supercross tracks trying to find some
rhythm over the jumps, but this problem only affects a handful of
indoor tracks which fall into the 'poorly designed' category.
In addition to minor game-flow issues, the bikes can be a little
sensitive to input at times, but this isn't something that ruins
the game - merely an aspect that could have been tightened up (or
loosened) somewhat.
One of the best things about MTX: Mototrax is the variety of games
on offer. There's racing (indoors and out), freestyle, freeriding,
track building and online racing, and in each of these there are
a number of objectives further increasing its shelf life.
There is also a fairly comprehensive online mode as well via Xbox
(the PS2 version is online ready as well) that adds to replayability
and lets you trash talk with like-minded motocross types, which
is always fun.
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There are even a few tricks in
there that
allow you land while sitting on the handlebars
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In the beginning, MTX didn't really excite me. It's got great graphics,
a ripper framerate and realistic sound effects - but it just didn't
pull me in. Call me greedy, but I wanted more.
Then when I started earning more cash, getting faster bikes, learning
new tricks and buying cooler clothes, the game seemed to shine a
little brighter.
Granted, it isn't the easiest of games and will provide a solid
challenge for even the smartest of arses, but when all things have
been considered, MTX turns out to be quite a nice little surprise.
Left Field, who developed the code, deserve a big pat on the back
for creating such a rich gameworld, but at the same token we can't
leave Neversoft without a plaudit.
You can clearly see the influence that Neversoft has had on this
game, from the menus, to the audacious moves and punk sound track,
to the pro riders and the equipment and even to the way the game
progresses in the 'Free Ride' levels that task you with completing
various goals at your own pace.
MTX: Mototrax won't be everyone's cup of tea, but it's about as
close as we're going to get to a dirt bike game that will appeal
to large and casual audience with different tastes. Featuring all
the real bikes from Suzuki and others, plus pro riders like Carey
Hart and motocross virtuoso Travis Pastrana, die-hard fans will
also find lots to like.
MTX is a well thought out game with enough variety to last most
gamers months, and it has a very polished, or high quality feel,
if you like. MTX: Mototrax is another impressive 'extreme' showing
from Activision and Neversoft, and I for one look forward to the
sequel. Top stuff!
Game: MTX: Mototrax
System: Xbox
Players: 1-8
Online: Yes
Developer: Left
Field Productions
Distributor: Activision
Rating: 80%

(Ratings
Key/Explanation)
MTX: Mototrax is on the shelves now.



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