|

Adding depth to digital basketball
By Butt Nugget
 |
|
Players
can become 'hot' or 'cold' during play
|
Basketball gaming fans
rejoice, for with Microsoft's NBA Inside Drive 2K3 on Xbox, digital
dunking and bombing is taken to the next level.
NBA Inside Drive 2K2 was the best basketball game this player of
both versions of the game - electronic and physical - had ever seen.
Inside Drive 2K3 maintains the great look, feel and play of 2K2
but refines it and adds the feature of player creation and development;
a step which increases the longevity of the game one hundred-fold.
When you fire up the game and watch the intro you see a stylised
presentation of the development of the game from archival footage,
through to motion capture and offensive play setups.
This gives you a good taste of what you're in for, but the truth
is the game is better than the intro would otherwise suggest...
Game modes include exhibition games for instant NBA action, individual
practice sessions to fine-tune your jump-shot and showtime dunks,
or season to take your team from round one through finals and conference
championships to the NBA championship (up to twenty-five times,
if you have the desire and patience).
 |
|
Yo, Finley,
there's a man loose - pass it!
|
But the feature that really gives Inside Drive 2K3 the edge overits
predecessor is the create-a-player feature.
This allows you to put yourself or any bizarre chracter you like
on the court to match up against the likes of Vince Carter, Tim
Duncan, Michael Jordan or Paul Pierce.
I have seen created players such as the shortest, lightest player
that can be created, who can run like greased lightning, hit threes
from anywhere and even dunks over David Robinson -- to the tallest,
heaviest player who dominates the key and is (nearly) unstoppable,
as well as all sorts in between.
The best thing about this, I reckon, is being able to create a
player who has the game you wish you had.
I would love to play down low like Duncan or Karl Malone for instance,
but my lowly six-foot frame tends to prohibit it.
In NBA Inside Drive 2K3 my player has all the post-moves and dunks
I could want, as well as shooting 80-odd per cent from beyond the
arc!!
My six-foot-five teammate who dunks easily, however, created a
small, fast, three-point machine who harrasses ballhandlers mercilessly
and gets many steals.
 |
|
The eye-candy
on offer is of a very high quality
|
To each his own.
When you create a player you give them skills by assigning points
RPG-style, so you can't create someone who can do everything.
In fact, when you start out your player is probably not going to
be that good.
But after you trade them to a team and starting playing with them
(giving them lots of court-time and possessions), they begin accumulating
'performance points' which can be assigned to improve your players
stats.
It is this feature which keeps you turning on the game even when
you're playing alone. It gives you the long-term goal of creating
a gun character.
Graphically, this game is far superior to its predecessors. Motion-capture
is flawless from the sweetest jump-shot action, to the craziest
spin move, to the most spectacular 360 windmill slam. Sometimes
you can actually tell if a three-point bomb will drop from your
feel for the timing, the sweetness of the shot action and ball's
arc while it's halfway through the air.
Players on the court look fantastic. You can recognize the guy
you're trying to pass to from his face, body-type, or even the way
he moves. The stadiums are all recreated in true-to-life fashion,
including championship pennants. Landmark arenas like Maddison Square
Garden look awe-inspiring with high ceilings and distinctive architechture.
 |
|
Thigh-slapping
was part of the teams time-out...
|
The sound adds a lot to the game with audible trash-talking between
players as well as comments which can help you improve your game
such as "Someone better D(fense) me up" when an opponent
is open or "left-side!" when a teammate is open.
It's the commentary that really adds to the gameplay experience,
though.
Provided by Marcus Johnson and Kevin Callabro, their analysis of
plays and hype of big shots really augment the gameplay.
The relevence of comments to play is always spot on, and if one
has to cut the other off to keep up, they always apologize - analysis
with manners!
Iteme Tike provides injury updates mid-game and also a post-match
analysis, talking up your created player when they get a triple-double
and paying out on his opposition for not being able to stop him.
Or vice versa...
The truth is, though, that all these features wouldn't mean squat
if the gameplay sucked. But a game that pays this much attention
to detail does not have gamplay that sucks.
The controls, while initially hard to master, soon become second
nature. At low difficulty levels the gamplay helps beginners star.
 |
|
Pop quiz:
Is this a dunk or a rebound?
|
Defense is lax and shot assistance is high meaning massive dunks
are scored easily on the heads of defensive giants like Hakeem Olajuwan
(yes he's still playing) and three pointers can be shot in defender's
faces left, right and centre.
40-point thrashings get boring though, and as you increase the
difficulty you be pulled even more into the game.
It becomes necessary to know which players can do what, so you
quickly learn who to use in which situation.
Given the number of teams and players in the NBA, there's always
some new gun to discover, who perhaps isn't rated so well, but who
can rebound and block with the best of them.
Getting players open for shots is crucial, and to assist in this
there is a massive list of plays to choose from.
This game can be played at many levels by all sorts of basketball
fans, from those who sometimes watch highlights to those who follow
closely and know the game in depth. Highly recommended.
Game: NBA Inside Drive 2003
System: Xbox
Players: 1-4
Memory Card: Yes
Developer: High
Voltage Software
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explantion)
NBA Inside Drive 2003 is on the shelves now.
|