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A cut above the rest
By William
Barker
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Ryu meets a stranger and quips:
"Who are you? Queen of the dorks?"
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According to my Year 9
history teacher, bless his tortured soul, a ninja is best described
as a Japanese mercenary who would have been well versed in the martial
arts.
These 14th century assassins could literally slay their prey by
just thinking about it, and were also keen on stealth, sabotage
and sushi.
But my Year 9 history teacher was also a dickhead, and though this
was one of the few things he actually had a clue about, he never
let us play the original Ninja Gaiden (on NES) in class --hence
the name calling-- which would have taught us so much more about
these misunderstood provokers of violence.
Like, for instance, how ninja's flip out and regularly go psycho,
killing everything within sight, and sometimes killing themselves
seppuku-style, just because they were tough.
And we would have learnt about dragon scrolls, ninjutsu powers
(Ninpo) and the hallowed 1-Up, which would magically resurrect a
slain ninja. Yes, important things all humans should be educated
upon.
But we didn't get to play videogame in class, so here I am reliving
my very well spent, highly educated and well adjusted youth playing
the latest Xbox violence-fest that is Ninja Gaiden.
For those people who are still scratching their heads wondering
"Why is this game at the top of sales charts?", or "How
did this loser get to publish his work on such a killer website,"
allow me:
Firstly, the game is awesome, and secondly, I'm very persuasive
when drunk.
In this new Xbox game from Tecmo, the same crew who brought us
the busty goodness that is Dead or Alive Xtreme Beach Volleyball,
you play a ninja called Ryu Hayabusa, who must avenge the slaughter
of his clan by undermining the powerful Vigoor Empire.
Simple story, no messing around, and it's also a great alibi for
plenty of blood and gore. You control Ryu "GSX-R1300"
Hayabusa from the third person perspective, and to call this a pretty
game would be an understatement. The graphics are sweeter than licking
a bees honey hole, incorporating all the latest graphical techniques
to great effect.
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Even Ryu is fixated by the demon,
who casually bites a Vigoor soldier
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The visual quality alone is exceptional, and add a super smooth
frame rate with some of the quickest, coolest animation you've seen
and the result is pure gaming goodness that hasn't made me sit up
and take notice like this in a long, long time.
Special effects abound, and within its code is some of the best
volumetric lighting I've ever seen. Luminosity freaks take note.
While there is no official tutorial, picking up and playing the
game is a doddle.
The left thumbstick makes Ryu run here and there, while the four
major buttons act as quick attack, heavy attack, jump and throw
shuriken/shoot arrows.
Repeatedly mash the two attack buttons and our main man Ryu will
start getting jiggy with his combo-licious katana technique that
blends fighting styles from Street Fighter, Dead or Alive and Soul
Calibur. It's quite a rush the first time you manage to squeeze
out a 50+ hit combo.
And fans of these games should do themselves a favour and check
this game out - there are scads of moves on offer and some of them
devilishly hard to perform. This is another reason why Ninja Gaiden
kicks arse: mastering the fighting techniques that span three weapon
classes (blade, nunchaku and war hammer) is a real challenge.
You begin the game with just the Dragon sword, which was apparently
carved out of the fang of a dragon, and it is capable of some hefty
combos and nice jugular-piercing moves.
In addition to this, there are a number of other weapons, and most
of them can be upgraded at the various shops, which adds a delightful
hint of RPG to proceedings and makes progression even more rewarding.
When you get the nunchaku, and then the bladed nunchaku, the game
really starts to open up, and it's here that the art of juggling
comes into its own. Aerial attacks are also hugely powerful, and
if you have even a slight interest in martial arts or fighting games,
you have to check this game out. It's brutal art at it's finest.
Combat takes up a large proportion of gameplay, and when you get
the hang of the controls it's amazing how quickly you can decimate
a troupe of baddies.
Ryu is as quick as a fox, and in addition to being able to jump
around the place like an electrified frog, he's also quite a good
blocker too.
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Ryu strikes a pose straight after
completing an 'Ultimate Technique'
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As well as standard combos and light/heavy attacks, there are even
special attacks - officially called 'Ultimate Techniques' by the
Tecmo crew. And let's face it; a ninja game without special attacks
is like a woman without a beard. It's just not sexy.
There are a many 'wall' -based moves and combos that end in semi-special
attacks, but the 'Ultimate Techniques' are where the coolest special
effects lie.
Just hold down the heavy attack button, and normally such input
simply sees Ryu dash forward leaving a transparent image of himself
behind.
Now consider that every time you strike down an enemy he or she
will leave behind essence, which can be collected as cash to buy
new weapons, spells and artefacts.
Alternatively, if you ready a charge attack, any essence floating
around will be absorbed by your chosen weapon and the next time
you strike out you'll automatically perform an eye-melting mega
combo of justice that will fry the brains of the unprepared.
Spells are a nice addition to proceedings, and while they were
more useful in the original side-scrolling NES games (all three
of which have been kindly included in the package), it's nice that
they've been included and I suppose that they do come in handy when
you have to face the boss monsters.
These spells, or Ninpo techniques, do mega damage and comprise
fire, ice and electrical elements. But for my money a good slice
in the eyeballs with the dragon sword is just as rewarding, and
it kind of feels like these Ninpo spells are only there to appease
to the traditionalists.
Ultimately, though, Ninja Gaiden is an astoundingly cool game.
What Tecmo have done with Ninja Gaiden is to cleverly marry the
aspects of a free-roaming beat-em-up with the complexity of a one-on-one
fighting game. It's an awesome game on so many levels, and challenging
too.
By the time you reach the final few levels - there are 16 all told
- you'll be scratching your head thinking "This is stupid.
It's too difficult. Where's my Llama?"
The pacing is spot on too. There's a good mixture of exploration
and carnage, and the way you slowly discover better weapons, items
and spells will keep you playing until the wee hours, and even though
the map is sometimes impossible to read, it's rare to get lost or
stuck.
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The nunchaku are ranked up there
with
electric bread knives for ease of use
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The online aspect is a bit of a cop-out, and what is arguably one
of the best action adventure games of the 128-bit era is let down
by a lack of one-on-one fighting online. Instead, gamers simply
wade through various challenges and are ranked on their performance.
Another thing I couldn't get my head around was the lack of decapitations
for PAL version of the game. An American NTSC video of the game
Microsoft sent us a few months before the game's release clearly
shows the art of head lopping.
But for some reason European and Australian territories don't get
this. Which is a bit weird because it's still an incredibly violent
gore-fest, rated MA15+.
Apart from these minor issues, Ninja Gaiden is one of the best
games to release on the Xbox in quite some time.
The gameplay is addictive, challenging and ultra violent, the pacing
is spot on, and the audio-visual aspect borders on greatness.
What was once a classic NES series has made its 128-bit debut,
and what a debut it is. It's one of those games where you know you
should go to sleep, you know you have an exam or an important meeting
early the next day, but you still play, loving every minute of it.
It's a rewarding experience to play this Ninja game, and I could
easily go on forever and ever about how good this game is and why
Tecmo should be in charge of space exploration. But I won't, because
I have an editor to appease and a NASA writ to abide by.
Ninja Gaiden is the best game Tecmo and Team Ninja have ever made,
and one of the best games on the Xbox. Long live Ryu Hayabusa!
Game: Ninja Gaiden
System: Xbox
Players: 1
Online: Yes
Developer: Tecmo
Distributor: Microsoft
Rating: 95%

(Ratings
Key/Explanation)
Ninja Gaiden is on the shelves now.



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