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Anti-terror can be fun
By Daniel
Florido
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Sam Fisher waits a chance to pounce
in Splinter Cell: Pandora Tomorrow
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Once again I have been
disturbingly influenced by a game, proving that my parents are right,
have been right, and always will be right.
I have been influenced by this new game, Pandora Tomorrow,
to the point where I think a career redirection is in order to satisfy
my newly acquired taste for heart-thumping danger and a complete
disgust for the mundane.
My next step in this self-imposed career change is to equip myself
with a pair of night vision goggles, a lock pick and a well-wicked
black stealth suit.
Now, the next step needs a bit more work. All I have for my plan
at the moment is a vague theory about a warehouse, a pimp, some
bubble wrap, and a Labrador.
And all this is because Im intrigued with the idea of stealth
and subterfuge, which was not of my own thinking. Oh no. I blame
it on Ubisofts new game, Splinter Cell: Pandora Tomorrow.
Sequel to the award-winning Splinter Cell, Pandora Tomorrow is
essentially more of the same, but I think the creators have finally
found their feet with this second outing. Thats not to say
the original game was naff, its just that this sequel is more
extreme in almost every aspect, and particularly the stealth aspects.
In the game, you play Sam Fisher, a field operative of a secretive
"black-ops" NSA sub-agency called Third Echelon. With
all the latest high tech stealth gear Sam must be ready to penetrate
high-security areas, snatch critical intelligence, wipe out threatening
data and defuse the enemy all without leaving a trace.
Improvements to the second game in Tom Clancy's series are pretty
much in your face. Its definitely not one of those sequel
projects designed for maximum income from minimal effort.
From the word go youre pretty much dropped into in the thick
of the action. Your HQ liaison, Lambert, is still barking orders
at you (and sometimes giving you helpful advice) as your mission
takes you to East Timor to investigate terrorist activities.
I feel that Pandora Tomorrow is best described as a stealth action
game, in that you are given limited ordnance, but plenty of non-lethal
gadgets to get the job done quickly and quietly.
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"Is it true godammit!? Tell
me you
didn't just fart on me - tell me!!"
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Night vision goggles are now your lifeline and luminosity is your
enemy.
Consistent switching between normal, night and thermal vision is
now a crucial part to the game, while it's interesting to note that
I managed to get through about 80% of the the first edition without
using night vision.
Spending bullets taking out the lights, for example, is a much
more effective ploy than shooting your foes dead, because without
the lights they are blind, while you are but a deadly ghost, ready
to open a can whup-a$$ on your unsuspecting enemies!
To begin with, my goal for Pandora Tomorrow was to get through
it without being slain or setting off alarms with my first try.
So there I was, creeping along ever so quietly through this little
village, thinking everything is cool, homes. Everything is calm
and quiet. Im almost at the level's completion when BOOM!
I explode.
Well I wasn't expecting that to happen, but thats the joy
of this game expect the unexpected, and be ready for high
doses of suspense, a la Agatha Christie.
After five or six more experiences exploding, I realised there
was a chemical bomb implanted in the ground, and the only way this
can be seen is via thermal vision.
Fishers stock standard black stealth suits have been updated
with a variety of fresh and hip designs to suit the new theatre
of stealth, such as urban and jungle environs. Ergo, some very high-tech
looking threads exclusive to the underground fashion industry now
line this trendy little mercenarys wardrobe, and why not too?
I mean, Fisher interacts with the odd female throughout the game
and it never hurts to look your best. I really think fisher needs
a woman; otherwise he's just going to get himself seriously hurt.
Hes a good-looking guy too. He must have been lifting some
weights on the weekend as he has bulked up quite a bit for the new
Pandora assignment. He now appears bigger and bolder on the screen
and has a bit more power and mobility.
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Part of being a splinter agent
involves knowing where to hide
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Fishers more sculpted body is a result of a graphics tweak.
I dont want to say hes been hitting the 'roids, or that
the game has had a complete graphical upgrade, but certain aspects
have been tightened, that's for sure.
The lighting effects, for one, have been given more realistic parameters
and the linear falloff, or the way the light spills into rooms,
results in mucho eye candy.
In addition to the higher quality visuals, level design has gone
down a more exotic path when compared to the original, particularly
in the outdoorsy sections.
The indoor levels have also been painstakingly hand crafted by
skilled 3D architects, hence the authentic Middle Eastern décor
and other structural features that make you go wow.
Walking through this one level, I forgot I was a part of a lethal
splinter cell on a top-secret mission to save the world, and was
unavoidably distracted by this really tasteful, nouveau chic dining
room with a gorgeous gothic chandelier. Look out for the new show
soon - Queer Eye for a Lethal Spy
Moving right along, and it has to be said that the soldiers throughout
the game are still not the sharpest tools in the shed. Every time
you shoot the lights out with the silenced pistol in order to make
the room darker the soldiers sometimes get their scripts mixed up
and blame the shadows or their imagination. It detracts from the
realism.
No sequel is complete without a variety of new weapons, and though
Ubisoft didnt go troppo inventing new fictional stuff
its just not the Clancy way there are a few new tools
in this second outing. Silenced machined guns and wall mines make
their appearance very early on in the game, as opposed to the first
Splinter Cell that left more powerful weaponry until quite late
in the game.
Anyway, here's some of items you can use in the game:
Weapon
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Attributes
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SC-20k
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Flash and sound compressing machine-gun. Multipurpose launcher
equipped. This little beauty packs heaps of firepower and
keeps the acoustics to a low level.
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Ring Air Foil Projectile
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Zero penetration. Best used for those casualty free missions.
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SC Pistol
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A silenced pistol. Effective at close range and useful for
popping light bulbs and turning off the TV.
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Wall Mine
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One off my personal favourites stick it on a surface
(wall, door) and wait for the fireworks. Its Motion
activated too, so be careful detaching these things.
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Sticky Shocker
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Was once Will Barker's nickname, but in this application
it's actually a high-voltage projectile device for shocking
your enemy. You can even fire it into pool of water to shock
multiple opponents.
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The gadgets in the game are very cool, and anyone whose read a
Tom Clancy book will know of his love of guns and gadgets, and one
of the most useful non-lethal doodads in the game is the optic fibre
camera. I tell ya, if I could have just one high-tech gadget to
improve my life, it'd be that optic cable camera that you can shove
underneath doors.
Imagine that, being able to scope out your old man's secret flower-eating
fetish or being about to find out if your best buddy really is
taking a dump on the dunny, or is actually feeding in his crack
habit.
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This is the beginning of the multiplayer
stealth
game - and it could spawn a huge following
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Other fresh ideas to the game include new moves, such as the dangling
and crawling techniques that give the game more versatility. Fisher
proves that theres more than one way to skin a cat as he can
now dangle from horizontal beams and pull his gun on unsuspecting
victims below.
Another cool feature is a little enhancement to the wall creep.
This new stealth move lets Fisher swiftly and covertly cover door-sized
gaps without alerting enemies to his presence.
Gameplay has not only been improved thanks to the new moves, new
items, prettier graphics and less frustrating level design/enemy
placement, but the interface and controls also appear more intuitive.
The much needed interface improvements, or M.N.I.I, allow for easier
weapon selection, and this new feature alone has saved my scalp
a number of times.
All told, Splinter Cell: Pandora Tomorrow is a long game, and the
base difficulty level is no pushover either. The Tom Clancy-crafted
story really pulls you into the game and delicious plot twists add
tension, and while the game is essentially very linear, its
still incredibly playable.
The multiplayer modes address the issues levelled at the first
Splinter Cell those of shelf-life and the lack thereof
and when all things are considered, Ubisoft's Shanghai and Annecy
studios have managed to code an absolute masterpiece that will please
Clancy fans and action-stealth aficionados for years to come.
Game: Splinter Cell: Pandora Tomorrow
System: Xbox
Players: 1-multi
Online: Yes
Developer: Ubisoft
Shanghai
Distributor: Ubisoft
Rating: 90%

(Ratings
Key/Explanation)
Splinter Cell: Pandora Tomorrow is on the shelves now.



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