|
Taking the driving genre to new places
By William
Barker
 |
A Ferrari Enzo shows off its LED
brakelights
|
Can driving be an art?
Or better yet, can the manipulation of a motor vehicle round corners,
over crests and down long straights be something that is more than
simply competitive?
In the Xbox game Project Gotham Racing 2, yes. Most definitely.
"It's not how fast you drive, it's how you drive fast,"
is the game's slogan, and what a slogan it is - I love it!
And it goes a long way to explaining the premise of Project Gotham
Racing 2, arguably the best driving game the Xbox has ever seen.
What started out as Metropolis Street Racer on the Dreamcast, an
innovative, well thought-out game, considered too challenging by
many, the sequel was one of the first games on the Xbox, and it
wasn't too bad. But PGR2 is ducks nuts, one of those games that
does lots of things right, and very few things wrong.
To start with, PGR2 is not like your average racing game, and while
Gran Turismo is far from average, it makes for a good comparison.
In Polyphony Digital's racer, most of your game time is spent driving
around circuits, completing lap after lap in pursuit of victory,
for the ultimate glory that placing first bestows.
For the uninitiated, PGR2 is much more specialised, and while there
are many circuits where the aim is to beat seven other cars to the
finish line, there are also other challenges to add variety. On
top of the orthodox races, there are overtaking challenges, cone
challenges and timed runs.
In any situation, as you race - or more aptly, drive - you will
earn Kudos points for fancy, graceful and sometimes even slapdash
manoeuvres. The control are responsive and easy to pickup, and counter-steering
into powerslides or aggressive oversteers feels spot on.
Like a traditional racer, you are rewarded for placing well or
winning a race, and also for breaking fastest lap records and so
forth. But the fun really starts when you string together combos,
which can be made up of power slides, overtakes, drafting (slipstreaming),
getting air, driving up on two wheels and even doing 360s.
Here's an example. You're cruising down the streets of Moscow in
your lurid yellow NSX
Type-R and you've had a good run - no heavy impact on the walls
of the track. After a while, the words 'Clean Section' will appear
at the top right of the screen, along with a Kudos reward - let's
say 25 points.
 |
The US-built Saleen S7 bags 'em
up in Sydney
|
If you can perform another Kudos-rewarding move within a few seconds
of the first, you'll start a combo, and you get multipliers for
these the more you string together.
So, after your clean section, let's say your hammering along at
a good clip, 190km/h by now, and there's this killer crest looming.
Up she goes!
You're airborne for a few nanoseconds as the road drops away, sparks
from under the car marking touch down (take that Honda!), and another
reward - let's say 17 Kudos.
Keep this up and (in theory) you could string together one massive
Kudos combo for an entire lap or more, with lots of slides, overtakes
and clean sections.
So, where was I? Ah yes, Kudos. These Kudos points are needed to
complete stages successfully - cone challenges in particular demand
a specific score to pass, perhaps 2000 Kudos for a silver, for instance.
You can also spend your hard-earned K to unlock new vehicles.
It's safe to say that the premise is fairly straightforward, and
while it's been seen before in Bizarre's previous racers, it's never
been done like this, with so much flair, attention to detail and
responsiveness. The best racing/driving game on the 'Box? Hell yeah.
After watching the introduction scene, where a perfectly rendered
6.0-litre V12 Ferrari Enzo is viewed slowly and surreptitiously
from every angle, you have to create a profile and, from here, you
have a few options. Interestingly, if you are hooked up to Xbox
Live, you'll also be automatically logged on - but more on that
later.
The meat of the game - where you unlock new cars and tracks - lies
in the Kudos World Series, and while Street Racing and Time Attack
modes have merit, the biggest challenges lie in the World Series.
At first you'll only be able to race in the crappy class of cars,
which includes such vehicles as the Mini Cooper S, Ford Focus RS
and VW Golf R32. Anyone who's familiar with modern sportscars will
probably slap themselves while exclaiming "But William, they're
not crappy cars!?"
Agreed, not in the real world. But in PGR2, with more than 100
cars on offer, including TVRs, Ferraris, Porsches and Shelby Cobras,
they're agile but painfully slow when compared to such cars found
in the upper echelons.
 |
Take-offs are always difficult
to gain traction
|
So, upon entering the first race, you are then asked to choose
a car. In general, only two or three cars are available at first,
and the remainder (usually about seven or eight others) must be
unlocked with Kudos, also the Gotham currency, which kind of means
you get paid to powerslide I guess.
Anyway, once you've picked a car, you then choose a difficulty
level, of which there are five. Each one corresponds to a medal.
The easiest level is the steel medal, followed sequentially by
bronze, silver, gold and finally platinum. Once you beat the game
with all steel medal, you'll unlock a special car, and so on with
bronze, silver and the rest.
Beating races/challenges on platinum level rewards you with more
kudos - ergo, more cars - but often the challenge is seemingly impossible.
Until you download ghosts from players all over the world, that
is. Players who have completed the challenge, allowing you to watch
and perhaps even learn how they managed it.
Cheating? No. It's more of a community thing, and it's one of the
very few innovative methods I've seen of incorporating an online
aspect, console or not.
If you have a link to Xbox Live, the results of both your own efforts
in races and those of all others connected are compared, so you
can see where you stand in the grand scheme of things. Sometimes
it can be rather demoralising to see that a Spanish kid has right-royally
spanked your best times, but at the end of the day having access
to such a huge and evolving community is very exciting.
Other's features that arrive with Xbox Live include head-to-head
races, leaderboards, and the downloading of ghosts, which a good
way to see how the best in the world approach various races and
challenges, as mentioned above.
Beyond all the innovation that Bizarre Creations has brought to
the table with Kudos rewards and the unbelievably cool online aspect,
the fact of the matter is that without solid audio-visual and gameplay
elements, the game would be a well thought-out but poorly executed
title.
Thankfully, this is not the case, and PGR2 has one of the coolest
physics engines this side of Grand Prix 4. Granted, it's not ultra-realistic,
but for the most part the cars behave just as they would when put
in similar situations in real life.
 |
Another Ferrari, another city...
|
The cars feel good when cornered with 100% traction, and even manhandling
them round corners with the tail out feels good. Burnouts and doughnuts
are fairly realistic too, which is nice to see.
Rumble feedback from the controllers for almost everything that
affects the cars results in a more engrossing play, and in general
the game is an extremely enjoyable play.
Front wheel drive vehicles understeer predictably, rear wheelers
oversteer and the AWDs veer slightly above and below a neutral equilibrium.
The cars themselves, of which most are highly desirable, behave
surprisingly realistically even in tricky situations, such as over
cornered crests and around off-camber corners.
Some handle like shit (often high powered pre-1990 models) and
some stick to the road like proverbial glue. And there's a massive
variety too. Big dumb 4WDs, like BMW's X5 and Porsche's Cayenne
Turbo, tiny racers, like the Lotus Exige and Vauxhall VX220, classic
rice-burners like Mitsubishi's Evo VII and the Toyota Supra, and
who could forget the supercars? Ferrari's Enzo, Porsche's Carrera
GT and Pagani's Zonda are but a few of the big guns.
While the game starts off fairly slowly with relatively meek vehicles,
proceedings soon get quite technical, and though there's no Polyphony
Digital-inspired vehicle upgrades, no choosing rim designs or adding
body kits, the cars are different enough, and the tracks varied
enough to provide what is perhaps better longterm value than the
venerated Gran Turismo 3.
All the ingredients are there for a tip-top racer: Fast, exotic,
expensive cars, which can driven along real stretches of road taken
from places like Scotland, Australia, Hong Kong and America, and
even smashed up and deformed if that's what revs your engine.
The track design is well above the norm, and Bizarre deserve a
big pat on the back for metropolitan roads into kick-arse race tracks.
Of course, one of the biggest drawcards for me personally was the
inclusion of the Nürburgring, almost 22 kilometres of sweeping
corners, long straights and a few hairpins. On this amazing circuit
the Enzo easily eclipses 350km/h down the main straight.
Sound effects are average at best, but then when has a driving
game ever got engine sound effects right? This is one area of such
games that you'd think would be respected, but no. I purchased the
Dodge Viper to see how the V10 engine sounds, and guess what? It
sucked. Forget 8.3-litre V10, more like a 400cc inline triple. Urg.
 |
I'll take the M3, but no way I'm
gonna been seen in the X5...
|
When it comes to Gotham's graphics however, the acoustic crimes
can be almost forgotten, such is the clarity and attention to detail.
The cars are pixel perfect, with great attention to detail and
with lovely bevelled edges in the bodywork.
They're accurately modelled right down to the brake callipers,
and not one polygon is left untouched by the mesmerising lighting
system either.
The play of shadows across cars as they move is quite striking
and very lifelike, the chrome mapping also better than most.
Replays are a great way of checking out all the minutiae, as trying
to do so whilst driving is haphazard at best.
But even in the event of a big smash, the cars react and look fairly
realistic - glass smashes, number plates fall off, panels crumple,
lights break and fail to work and sometimes it's even possible to
dislodge exhaust piping, sparks erupting from the metal-on-bitumen
as they drag behind.
Trackside detail is sumptuous, and the clipping range amazing.
You'll see the Harbour Bridge looming from miles away as you speed
through the streets of suburban Sydney, and the high rise towers
in Hong Kong are an imposing sight to behold.
A clever mixture of bump-mapping and high quality texture maps
give the different road surfaces an authentic, grainy look, particularly
at speed, and when the morning sun shines on some surfaces the effect
is breathtaking. Weather effects make an appearance, but apart from
fog and sweet-looking rain, there's not much else to report.
For lovers of high performance cars, Gotham would make the ultimate
encyclopaedia too, as you can take a walk, in first-person mode
- no less, around show rooms with all the cars sitting pretty. It's
quite an experience.
Project Gotham Racing 2 is an amazing package. It's got a shelf-life
that defies most others, a pioneering online aspect that needs to
be experienced to be believed, gameplay that just won't quit and
graphics that will continue to inspire for many years to come.
There really isn't much that Gotham does wrong. Granted, some gamers
may get tired of the Kudos World Series at times, (especially those
without Xbox Live) whose reward of new cars and tracks can be a
little slow, such is the number of tasks to complete, but all things
considered, there's a lot to like here.
The definitive racer on the Xbox -- some say all consoles -- Project
Gotham Racing 2 is a brilliant game and is guaranteed to reach cult
status, inviting more gamers to try out the awesome Xbox Live features.
Hopefully it's a sign of things to come.
See you online!
Game: Project Gotham Racing 2
System: Xbox
Players: 1-4
Online: Yes
Developer: Bizarre
Creations
Distributor: Microsoft
Rating: 95%

(Ratings
Key/Explanation)
Project Gotham Racing 2 is on the shelves now.


|