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The Prince is back - make some noise
By William
Barker
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This Prince ain't no slacker
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Today's 21st century prince
is very different to the Persian prince of yore.
Today's prince drives a fully-appointed, V8-powered
BMW X5 with satellite navigation, while the prince of a bygone Persian
era got by with a supercharged camel and the stars over his head.
Today's prince is often completely boring and void of
any substance, while yesterday's prince (and in particular the Prince
of Persia) was a sword-fighting maniac, who was just as happy to
spill the blood of his enemies as he was playing backgammon with
his father, while drinking Lap sang Soo Chong tea.
Which leads me to this point - I'm glad they decided
to make 'Prince of Persia: The Sands of Time', rather than 'Prince
of Wales: Will He Marry Britney'.
From the get go, Ubisoft's new action adventure game
is utterly playable. Beyond the amazing visuals that give the Prince
his three dimensions, the gameplay is strangely reminiscent of the
original Prince of Persia games, circa 1990, which is a very good
thing for those who never had the chance to check out Borderbund's
thought-provoking title.
Back then, it was all about jumping across deep spike-filled
pits, figuring out how to get past the magic mirror and fighting
off evil henchmen with your sword. Though the midi-music is gone,
and the resolution cranked up beyond 320x240, plus another dimension
added for improved depth, the feel, or the vibe of the game is still
very faithful to the original.
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He's like the 790 A.D version
of
British super spy James Bond 007
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In Prince of Persia: The Sands of Time (PoP), the majority
of your game-playing time will be spent sprinting around the place
at excitement inducing speeds. You see, he's an athletic dude, this
Prince, who during three other outings (Prince 1, Prince 2 and Prince
3D) has honed his skills and has heaps of moves at his disposal.
The game is played from a third-person perspective,
or over the shoulder, but the floating camera can be manipulated
in a number of ways, and rarely gets snagged or glitched into an
irrevocable situation.
Anyway, from this third-person perspective, you can
make old Princey jump, run vertically along walls to avoid perilous
falls, swing around on horizontal flag poles like a Russian gymnast
and generally defy gravity.
There's also a nice array of combat moves too, one of
which involves doing a straight-bodied forward flip over you foe,
and just when you're poised vertically above him (halfway through
the flip), you strike down with your sword, landing in a crouched
pose. It's very Matrix, but most won't care when it looks
this good.
Level design is, by and large, very impressive. Beyond
all the physical puzzles you must solve, such as getting past spike
traps, avoiding harmful obstacles and jumping across huge crevasses,
there's a lot to like.
Plenty of old-world Persian architecture is in there,
and while it may not please the draftsmen of downtown Istanbul with
it generic nature, most will be more than happy with what's on offer,
and it helps lend the game a more authentic flavour.
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Old Princey decides to quit the
'save the world'
caper for a starring role in Pirates of Penzance
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There's also a lot of levels that have been cleverly
designed to make the most of the Prince's huge array of moves. For
example, you may enter a room and the camera will seamlessly pan
across to a treasure that you must retrieve. Let's say a gold-plated
Llama wearing a kilt.
You must figure out how to get there, which usually
involves edging your way along the walls, by hanging precariously
from the ledges, avoiding Indianna Jones-esque blade and crushing
traps, only to have to run and then dive for another ledge after
finding a solid platform, and perhaps running vertically along another
wall just for good measure.
Actually getting the Prince to perform all these crazy
moves is surprisingly easy - the control scheme is well sorted,
and despite the high number of moves, many are context sensitive
to the action button, which helps reduce confusion.
The camera is also a tasty piece of work, with easily
configurable angles and a panorama view, which frames each room
from a unique perspective.
The combat, while fairly straightforward, is quite cool,
as you battle mostly demonic sand beasts. The story reads that your
and your old man, King Sharaman of Persia, decide to take on the
Indian Maharajah and steal all his treasure.
This stage of the game makes up the tutorial, at the
end of which you recover a priceless dagger and a massive hourglass.
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The Prince shows off his
vertical wall running trick
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The two items combined can give their possessor immortality,
which only the devious Vizier knew. Instead, you unwittingly unleash
The Sands of Time from the massive hourglass upon Vizier's request,
which turns almost all of the Kingdom's inhabitants into sand freaks
hell-bent on eating your entrails and slashing the hooves of your
supercharged camel.
So, with the Dagger of Time you must put a stop to the
evil that was unleashed, and hopefully make Vizier pay for his treachery
by pulling his arms from his sockets.
With dagger in hand, you get to slice and dice many
a beastie - large and small, but mostly slow. Combat looks great,
as you can really whip out the combos quickly thanks to you quick
pace, and blocking works well too.
You actually fight with two weapons - your trusty Persian
sword and the Dagger of Time, allowing for some twin-weapon Soul
Calibur-inspired moves.
Furthermore, you'll need to impale each and every sand
freak with the Dagger of Time to completely rid them of the material
world, which tend to look somewhat reminiscent of a fatality, such
is the flamboyant manner in which the Prince stabs them.
For each baddy you impale with the Dagger of Time, you
get a boost to your time meter, and with this time 'currency' you
can perform some rather outrageous moves, though thankfully not
the Funky Chicken.
Firstly, there's rewind, which is good if you jump into
a pit full of dogs that shoot bees from their mouths when they bark.
Or, failing that, it's useful if you die.
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When Persians get cold, they hug
trees
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You can also slow down time, freeze enemies in a temporal
limbo, speed up the effect of time on yourself (allowing you to
slice and dice at an incredible rate), and lastly you have an ability
to see visions.
The manipulation of time adds a fascinating element
to the game, opening a huge number of possibilities for any one
obstacle - and the rewind feature alone makes for a far less frustrating
game.
I reckon all action adventure games should have a Dagger
of Time. It'd be tops, and I'd have far fewer broken controllers.
The moves and actions your hands will be in control
of will make your eyes bulge, and then finally explode in a mess
of ocular fluid - which can be quite painful. The Prince is one
very fine looking nobleman and at first glance, I instantly thought
of a Disney movie (Aladdin).
The animation is exceptionally smooth, and the Prince
moves so fluidly and lithely it's uncanny. A high frame rate helps,
but also some exceptionally detailed animation, where developers
from the Ubisoft Montreal studio have painstakingly modelling frame
after frame of princely prancing, the end result a stylised and
immersing visual feast.
The Prince himself isn't the highest poly character
you've ever seen, but the texturing is cartoony cool, and combined
with the fluid animation it makes for what is one of the best looking
games to come along in quite some time. The physics engine is also
pretty good, allowing you to go a little crazy, while still adhering
to the basic rules of gravity.
There's also plenty of particle effects for those who
love sparks, dust and sand, and together with the unorthodox visual
style, akin to that of a cartoon, it works brilliantly in this instance.
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Something about two birds and
one idiot?
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Soft volumetric lighting is also used to good effect,
lending a game a wistful, almost magical look.
The game's shelf life is pretty good too, and though
some will be able to finish it within a week, most will play for
far longer, and there's also the original Prince of Persia games
hidden away in there too (see the cheats
page).
The atmosphere and setting that Ubisoft Montreal has
created - combining music, ambient sound, gobsmacking animation,
Middle Eastern culture and grandiose architecture - is sublime,
it really is.
And a Prince of Wales just wouldn't work with all those
scandals. Maybe in a few years?
This game blew away all my preconceptions and is, thus
far, my favourite game this year. Though there could have been more
attention paid to some extra outdoor levels, Prince of Persia: The
Sands of Time is hard to fault.
I'm no great fan of these action-adventure games, but
this one's the dogs bollocks, as my old man would say. It's easily
one of the most creative, engrossing and wholly fun platform games
I've played in this 128-bit era, and I can't wait for the next PoP
game.
Game: Prince of Persia: The Sands of Time
System: Xbox
Players: 1
Online: No
Developer: Ubisoft
Montreal
Distributor: Ubisoft
Rating: 95%

(Ratings
Key/Explanation)
Prince of Persia: The Sands of Time is on
the shelves now.


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