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The King of Swing returns
By William
Barker
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The Spider-Man game features the
voices
of Tobey Maguire and Kirsten Dunst
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Having given up any chance
of seeing a mature themed Spider-Woman sequel, I decided to take
such calamitous news on the chin and invest some time with Activision's
latest Spider-Man console game.
Look, I love Spider-Man, and I know Halle Berry's Cat Woman
is supposed to rock the hizzy, but she who can't project sticky
silk from unsightly folds in her wrists is just not a super heroine
in my book.
I didn't want to rock the boat folks, but I tell it like I see
it, and today I'm seeing particularly clearly.
Okay, I'm off the point here, but who's gonna stop me - no one?
Good. Now I can take over the world with my
errr, rusted out
1978 Toyota Corolla
Dang.
Next on the agenda after world domination - let me see
ah!
Spider-Man 2 on the consoles. Looks nice, has Tobey Maguire, Alfred
Molina and Kirsten Dunst all lending their voices to the production
and promises free-roam gaming in a massive recreation of New York
city.
Sounds good right? Sure, but spending an hour talking to Paris
Hilton also sounds good - until you realise her vocabulary extends
to four words and two of them are "Look! Gucci."
To be honest, I did get a bit bored of Spider-Man 2 after extended
play, though we are talking several days, as opposed to one
hour. But in hindsight I think that that was the problem - I played
the game too damn much, but more on that later.
The game is played out in parallel with the movie, which is kinda
cool (click
here for the movie review), but in general it pans out in a
linear fashion, split into chapters.
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To web swing is to live - it's
digital poetry
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Each chapter tasks you with a handful of objectives, usually involving
buying an upgrade of some sort (combat moves, web swing speed, dilithium
crystals etc), earning hero points and of course a few annoying
odd jobs, such as delivering pizza for Mr. Aziz, taking photos for
the Daily Bugle nerdlingers or peddling broken glass on the street
corner as a treatment for ADD sufferers.
Now, getting back to why I played the game until it got boring,
here's the reason: gameplay. It's rock solid, it's fairly freeform
and it's also a shit load of fun.
Getting to grips with all the moves that Spider-Man has to offer
takes time, and one of the most important moves related to exploration
is the web swing.
By freeform, I mean that you can essentially shoot web in front
of you like an organic grappling hook, then start swinging and exploring
the city. Shoot web, swing, detach web and fly through the air;
then shoot web, rinse and repeat until you're positively nauseous.
There's no denying that Spider-Man is one very versatile super
hero, and for mine, this is the first Marvel game I've played where
you actually feel immeasurably superior to all other beings in the
gameworld - and that's such a cool feeling.
You can climb buildings, leap about 150 metres into the air (that's
about 450 feet for the imperialist pig dogs), run faster than cars
and of course use slow motion to unleash a deadly selection of snap-kicks
on unrepentant criminals.
Combine these moves with the web swing and all of sudden a living,
breathing and sprawling city is quickly transformed into your very
own personal playground, whereby leaping from skyscraper to skyscraper
is all in a days work, and covering many miles in seconds is a very
real prospect.
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Three web ties at once? Holy arachnid
Saturday!
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Being the Spider-meister in such a massive city is an unbelievably
enjoyable experience, and some credit should go to the lovely physics
engine (and body kinematics) that Treyarch saw fit to code into
the game. Without these the swinging, jumping, launching and free
falling wouldn't be half as much fun.
Oh, and while we're talking web swinging, I take umbrage at the
action/movement section in the manual, which is headlined "Do
Whatever a Spider Can".
Well, last time I checked, spiders couldn't swing through massive
cities, use cameras or belt several shades of hurt through car jackers
with their balled fists and/or tentacles. Will Barker 1, Marvel
0.
Back to the gameworld, and completing the objectives of any given
chapter is fairly self-explanatory - save for the hero points. "So
tell me about the stupid hero points before I f*** your shit up"
I hear you subtly infer? Well, here's the deal: you simply save
people from falling to their death and beat up crims for hero points.
Wherever you are in the city, you'll frequently come across random
NPCs who will tell you of a robbery or such, and sometimes you'll
also come across petty crimes in progress. Combat is another aspect
which has been well handled, offering gamers a fairly in-depth,
but very comic-faithful take on melee combat.
So, we've established that the game's very involved, it's got these
cool cut-scenes to keep the plot bubbling along and you can even
play the game at your own pace, spending all day solving petty crimes
or instead rushing through the main objectives.
But, sometimes it hurts to play. There's a real repetitive nature
to the game. You know exactly what you'll be doing next chapter
(earn 4000 hero points, meet Otto and purchase silicone breast implants)
and this sometimes makes progressing hard to justify. Why should
I bother doing it over and again when I can have more fun putting
that stray cat in the microwave?
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"People think I'm a sensitive
super hero,
but it's all an act to get the chicks. Now
witness the real Peter Parker. Hahaha!"
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Sure, the upgrades are cool and there's plenty of powerful/practical
combat moves and acrobatic manoeuvres to unlock, but after about
the 7th chapter I really felt the tedium creeping in.
It sounds very tempting, and it is a very alluring game, but when
all's said and done, there's a feeling of emptiness in the Spider-Man
2 game, a feeling that you're purpose in this game is largely superficial.
But on it's merits, and for the length of the game, it's a damn
fine title, and even in the face of such criticisms, I still sit
here at work typing away like the slightly confused desk monkey
that I am, constantly thinking about swinging through the city like
a well-adjusted super hero.
Oh, and before I finish up, I should make mention of the graphics.
Ooh, there's some pretty screenshots there - nice work Ed, you pansy
[Excuse me? - Ed]. In general, the game is very easy on the eyes,
but that's not to say it's a real humdinger.
There are times when you look at the details or some character
models and think "I've seen better, and where's that warmth
coming from?" but I think the smoothness and high frame rate
help nullify such reservations.
The fact that you perch atop the highest skyscraper, watch the
sun set and view the city in all its entirely - albeit at a reduced
detail for distant objects - is also a testament to Treyarch's tip-top
programming skills.
The awesome cut scenes, which some reckon are better than the action
sequences in the movie, the tasty voice acting, superlative gameplay
and wham-bam graphics all lend this game a high quality feel.
Though I still feel the game lacks a bit of charm and has an empty
feel at times, it is still a masterful production that deserves
plenty of credit. Now, where's that Spider-Woman script I was working
on
Game: Spider-Man 2
System: Xbox
Players: 1
Online: No
Developer: Treyarch
Distributor: Activision
Rating: 80%

(Ratings
Key/Explanation)
Spider-Man 2 is on the shelves now.



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