|
Forget false crime, this is the real deal
By Butt Nugget
 |
Dispatcher: "Requesting
all cars to report to a
high speed vehicle chase... Shots fired"
Nick: "Roger that.
I fired off a few, ahem,
warning shots. Gotta go..."
|
The Streets of LA are a
tough place, and they need a tough cop to get the job done.
You are Nick Kang, back on the job with the E.O.D.
(Elite Operations Division) after coming off a suspension.
Sure, Nick is prone to excessive violence and wanton
property destruction, for which he was suspended, but goddammit,
he gets results.
That's what the city of LA needs.
Nick was orphaned young, his cop father going missing while being
investigated by internal affairs. He was sent to live with relatives
in china where he developed his formidable kung-fu.
His fighting skills, combined with his crazy driving and handguns
akimbo make him the baddest ass motherf***** LA has seen since the
last clichéd videogame protagonist.
True Crime is a game in the vein of Grand Theft Auto 3. The difference
is you can bust perps as well as nailing their arses to the concrete.
The city of True Crime is massive, and this is an understatement.
It would probably take up to 10-15 minutes driving flat-chat in
a fast car (maybe a Dodge Viper or Ferrari F40) to drive across
it end-to-end. It's large.
Nick gets around driving hot and sometimes stolen cars, whatever's
available. When punks want to rumble, he shows them who's kung-fu
is stronger with fast-paced hand-to-hand action. If their firepower
is high, he has head shots, neutralizing shots and a hail of bullets
at his disposal.
The Streets of LA look great. Detail on everything including cars,
buildings, pedestrians and backgrounds is exceptional. Yet there
are no regions to the city, no loading and no chugging - even at
high speed the framerate remains smoothe and detail remains high.
Drawing distance is good in general, though some objects like street
signs can materialise unexpectedly.
 |
|
Nick
finds love online, only to discover that
Sweet_Teen19 isn't exactly sweet. Or 19...
|
The sound on the Streets of LA is top-notch. Nick has a hundred-and-one
tongue-in-cheek one liners, a notable one being the French-accented
"I fart in your gneral direction" classic from Monty Python's
Quest for the Holy Grail.
Pedestrians and crooks also have plenty to say, from jive-talking
pimps to slurring winos to hookers who try to charge you $5 when
you frisk them for drugs.
But it's the music that makes it. This game has a well-selected
and rockin' soundtrack.
You may recognise tracks by the Deftones, Megadeth and N.E.R.D.
The beats and riffs combined with copious profanity and gangsta
lingo really fit the ambience of the game and draw you into the
world of Nick Kang.
Cruising the Streets in your '69 muscle car while lyrics such as
"I - don't f*ck- with no bitch - ass," "F*ckin' posers...."
and "Ass and titties, Ass and tiities" blare from the
stereo give the game an edgy, gritty and very real modern day American
feel and really add to the enjoyment of the game. Even pedestrians
tell to you f*ck off!!
General gameplay is very good. You spend a lot of time in the
car, driving to mission locations and dealing with the optional
street crimes.
They're optional because they're not directly mission related,
but how you deal with them can affect your 'fate' i.e you can be
a good cop or a bad cop. If you diffuse situations and bust the
offenders then you gain good cop points.
If you blow shit up, run over lots of pedestrians and give street
scum two in the chest and one in the head then you become a bad
cop. This can mean other cops and even pedestrians will attack you,
but also that you can't gain the 'best' ending (of which there are
three). Bummer.
Nonetheless, busting dudes can be fun as well. Sometimes they'll
give up with a blast of the siren, a flash of the badge or a warning
shot. Others will need to be beaten into submission - and this is
where the kung-fu comes in. It occurs frequently in both story-related
missions and street crime resolution.
 |
|
Sometimes
being a bad cop can be fun
|
Moves are basic: punch, low kick, and jump kick, but upgrades can
be earned and combos performed. The best aspect of the hand-to-hand
fighting is finishing moves, which are performed when the opponent
is stunned by a flurry of blows.
These are done in slow-mo matrix style and Nick calls out the name
of the move or something stupid like "kung-POW" or "Jumping
Monkey!" as he does it.
Onto the driving aspects of the game, and the physics are adequate,
though nothing ground-breaking. There is a minimap for aiding navigation,
which comes in handy when trying to lose angry triad members or
get somewhere fast.
Some cars handle better than others, but all can come unstuck while
performing the upgrade moves which can be earned. They tend to be
a little out of control, which can be fun, but also irritating if
you clean up five pedestrians, ruining your good cop status.
Pedestrians also have a habit of jumping in front of your car if
you're fishtailing all over the footpath. Stupid pedestrians....
It is also difficult to fire from and look around while in the car,
impairing ones ability to effectively nail a streetracer in a hotted
up Civic. Further, street crimes have a tendency to occasionly glitch,
meaning you can't complete the bust or your good cop status gets
damaged.
If you can't be bothered fighting or chasing crooks you can always
just blow 'em away. This happens a lot. Blowing people away is the
most effective way of resolving situations, and Nick likes to do
it. Don't we all?
Targeting single enemies is straight forward, with an auto-aim
crosshair tracking any crim in your field of view. If you want to
go for neutralising (good cop) or head (bad cop) shots, you hold
the trigger for precision aimimg. While in this mode time slows,
allowing that split-second to get the shot.
This is a good feature, especially when performed from inside your
car while chasing a crook, in order to shoot out their tyres --
but unfortunately the reticle moves very jerkily and 'bullseye'
shots seem to happen a little randomly or not land even when you
think you're dead-on. The precision mode also has a habit of popping
up unwanted when you're in the middle of a hairy gunfight and rapidly
squeezing the trigger.
 |
|
Hand-to-hand
combat is intensified by a
destructible environment - tables smash etc
|
While all the core areas of the game are solid, some of the finishing
touches leave a bit to be desired. Most notable among these is the
camera.
While driving it's great, unless you get stuck in a confined space
where it tends to crap itself, and often leaving you in the lurch
if you're on a time limit or have nasty dudes with machine guns
bearing down on you.
Unfortunately the same rings true for the interior missions. The
pace of fist fights tends to leave the sluggish camera behind, meaning
you're continually adjusting your direction to avoid getting your
arse kicked. It takes a bit of getting used to.
Where the camera really screws you is during the indoor
gun battles.
These missions tend to be pretty linear, but even so, the camera
has an annoying habit of getting out of position and making it exceedingly
difficult for you to pop skulls while providing an excellent view
of your skull getting popped.
A couple of other small niggles are the fact that street crime
always seems to appear behind you when your hooning along in a car,
or right next to you when your on foot. A bit more randomisation
would be good.
Moreover, chasing enemies who are fleeing on foot can be frustrating.
It is sometimes very difficult to tackle them and neutralising shots
tend to either kill the perp or innocent pedestrians.
Also, perp AI can be low, for instance when you target and blow
a car's fuel tank, the crim often gets out and stand next to the
flaming car until they achieve immolation. Annoying if you were
looking forward to the bust.
All up, True Crime is a very enjoyable game, even if it is merely
a good re-working of the GTA3 classic. Unfortunately in some areas
it lacks the polish of the GTA3 experience, which means despite
its many high points it will not reach classic status in this gamer's
book.
Game: True Crime: Streets of LA
System: Xbox
Players: 1
Online: No
Developer: Luxoflux
Distributor: Activision
Rating: 85%

(Ratings
Key/Explanation)
True Crime: Streets of LA is on the shelves now.


|