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Game, set and match for Top Spin
By William
Barker
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Pretty graphics are just one
part of the "Top Spin" equation
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My love affair with tennis
games started not with the originator - Pong - but with Tennis on
the Nintendo Entertainment System.
For it's time (circa 1985) it was one of the best sports games
out there, with impressive levels of replayability and, though you
had nobodies playing instead of Sampras and Hewitt, the emotions
often spilled over after long rallies and Mario looked somewhat
regal sitting up high as the umpire.
So, when Top Spin tennis (TST) kicks off with a killer intro -
basically in game footage playing to The Vines hit single, "Get
Free" - it was hard to stay calm and relaxed.
But I did it for the collective good of the human race, and the
first thing I noticed when watching a colleague play TST, as I sat
back with a cigar in one hand and turnip in the other, was the picture
perfect motion capture - it's awesome.
While it's harder to see when you're playing (because you're looking
at the ball and trying to judge its trajectory/velocity), the way
players swing and hit the ball is very life-like. Other movements,
such as the way players bounce the ball on the ground before serving,
or dive for shots and even slide about on clay looks very realistic.
When any given player makes a shot, the effect is pleasing, with
smooth and very realistic movements and follow through motions.
There's also 'emotion' or quasi-taunt moves, where pressing the
black and white buttons after a point results in a pump of the fist,
a curt nod, or sometimes even dummy-spitting moments, like throwing
the tennis racquet at the camera.
As far as special effects go, there's not a lot to write home about,
though you will know when you've hit a shot perfectly as it will
sound a little crisper than normal, and also create that Matrix-inspired
motion blur as it cuts through the air at high speed.
Stadium and background graphics are of a high calibre, and it has
to be said that playing any of the four Grand Slams is quite exhilarating,
thanks to the imposing size and often ornate architecture of the
stadia. And while there are no officially licensed events, such
as the French or American Open, this doesn't detract from the experience
and the ambient sounds that emanate from the crowd help build the
tension during long rallies.
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Lleyton Hewitt scoops up a backspinning
slice
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Also, one of the first 3D crowds in a sports game is a very clever
touch, resulting in a more believable atmosphere.
The overall look and feel of TST is enough to make any sports game
fan smile, combining high production values, complex polygon models
and high res texture mapping.
The game has a polished exterior, is very well-presented, and the
finer touches such as service speed indications and the split-screen
replays really elevate the game to a high level - perhaps the highest
yet by a tennis game.
After spending a good deal of time both off and online with TST,
I think it's fair to say that it is easily the best tennis game
in existence, and with the number of unique features it brings to
the table, it's likely it won't be topped anytime soon, either.
After the high tempo intro, what's next? Oh, game modes: There's
a career mode, exhibition, multiplayer and custom tournaments also
made the cut, but assuming the career mode would initially be the
juiciest of the lot, it was off the salon!
The first thing you do when beginning a career is to create a player,
and styling how your custom player will look in almost every respect
is rather time consuming, but ultimately very rewarding.
Johnny Demonic was a strapping young lad, with a square jaw, disfigured
nose, potbelly and a killer double-handed backhand.
It was a little disappointing that I couldn't give him liver spots,
or even fangs and Wolverine-like adamantium claws
But a brown
fishing hat turned out to be a good alternative nonetheless.
Once you've created the ultimate tennis automaton, it's time to
kick ass and belt some balls, and the career's sub-mode navigation
- in order to get to games, training, sponsors and shops - is based
on a map of the major continents with large icons as hotspots.
The game progresses more like an RPG-inspired tennis-related journey
of truth and integrity, rather than an interesting, but fundamentally
tedious exercise in tournament repetition. As such, you get the
chance to improve your player as you see fit, with four major stats:
Serve, forehand, backhand and volley.
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Playing doubles is a lot of fun
- online or off
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Winning tournaments and pleasing sponsors accumulates money, and
this can then be spent on new clothes and equipment, but more importantly
on coaches, who help to improve your stats, in turn improving your
game-world skills.
On top of these stats, you will also gain up to four special abilities
over the course of the career that can be chosen from about a dozen
different selections such as power, precision, speed, angled shots
and serve ace.
Progressing through the career mode is quite challenging when you
start hitting the big time, having to play harder opponents and
what not, but the career mode manages to hold ones interest well,
and it makes sense to try and boost your players statistics because
you can take your character online and vie for domination against
more than just AI scripting - that's right, real people!!
Playing online is not completely dissimilar to playing an exhibition
game against the CPU, but when you can talk (and yell) to your opponent
it makes things a little more engrossing. There's also the unpredictability
that playing another human brings to the game, where the CPU will
often always return serves in a similar direction, for example.
There are also real world rankings to keep in mind and, in general,
the online experience is very favourable.
Most of the time we ended up playing Canadians and Americans, but
even with the geographic separation, there was minimal lag, though
the button-mashing nature of the service game meant that it suffered
occasionally from packet loss or info congestion.
The most important aspect of any sports game has to be the gameplay,
and thankfully Top Spin Tennis is a well conceived title with good
collision detection (between racquet and ball), very good physics
and perhaps the best motion capture-aided animation this side of
Golum from Lord of the Rings.
These aspects come together in a spectacular fashion when the control
scheme is factored in: It's a no-fuss, straightforward setup that
is easy to become accustomed to, yet still allows plenty of progression
and mastery.
Of the four shots on offer (lob, volley, top spin, slice), each
is linked to a corresponding button, and the longer you hold the
button, the more powerful the shot will be. All shots are useful
and even lobs aren't relegated to the 'piss off you useless bastard!'
bin. If you've got a player who keeps on playing the net, for instance,
loft a gentle lob over his noggin and watch the steam cascade from
his ears.
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It's hard to explain just how
good the
motion capture is without actually seeing it
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Furthermore, each shot can be used on conjunction with a direction
to add more/less/reverse spin and the trigger buttons control drop
shots and risk shots.
The latter is quite an interesting concept, allowing you to unleash
super-genuine shots, but they're quite tricky to pull off, hence
the name I guess
The TST game engine is functional and fun - while fairly easy to
pick up, it has enough scope to keep even the die-hards coming back
for more, and when four players go at it in doubles matches, things
really liven up.
It's quite an accomplishment really, to have catered for newbies
and veterans alike, and the online gameplay is the icing on the
cake, adding even more replayability to proceedings.
I mustn't forget to mention the ITZ metre at the top of the screen,
either, which stands for "in the zone". Beyond it's lame
nomer, this gauge fills up when you're in the zone, and you get
to this enigmatic zone by riling up the crowd with killer forehands,
deft half-volleys and other tricky shots. It's effect? Less risky
risk shots.
However, if there is one thing that may bite TST in the butt cheeks,
it would be that the style of play can get somewhat monotonous after
short periods of time. For me, this was no problem - I love digital
tennis and all its minutiae - but not everyone digs this style of
play, and it could become a moot point for some.
When you boil everything down, Top Spin Tennis is a great game,
and I for one am thankful that developers Power and Magic (PAM)
have delivered an extremely impressive product, and one that I have
no trouble in recommending.
With the Virtua Tennis franchise having established itself as the
top dog of tennis for the last few years, Top Spin had to step up
and take things to the next level, lest it drown in the sea of Sports
Games Generica.
It has done this with a more realistic and involving game engine,
decisive physics, sublime motion capture, high-resolution graphics,
a solid character upgrade system and of course the biggest drawcard
- Anna Kournikova. Err, I mean online play.
Game: Top Spin Tennis
System: Xbox
Players: 1-4
Online: Yes
Developer: PAM
Development
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explanation)
Top Spin is on the shelves now.


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