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Burning digital rubber
By William
Barker
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One of Holden Racing Team's V8
Supercars thunders up Mt Panorama
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Ever since Codemasters
released the original ToCA touring cars on the PC and the first
Playstation console in 1998, this writer has been smitten.
Why, I hear you ask in a rather laborious and uninterested tone?
Well, here's the rub:
In my opinion, few developers have been able to capture the gritty
sensation of piloting technically and mechanically accurate race
cars around authentic recreations of real racetracks.
Perhaps it's the silky sensation of speed that makes Codies' ToCA-based
games so finger-licking good, or maybe it's the fact that the game
has 'always' had an awesome damage infliction model, that in-turn
related to the way the car drove.
Rip off that rear wing, for instance, and travelling at high speeds
may result in minimal down force over the rear end, which in turn
makes steering and deceleration from speeds over 190km/h like trying
to guide an inebriated horse through a freshly-mopped shopping centre.
V8 Supercars 2, as it is called in Australia, is a big game, but
for the sake of me being a lazy bastard, we'll call it Race Driver
2 from here on, to benefit our many international readers, where
the game is called ToCA Race Driver 2 among other names. It's a
regional thing.
For those who never played the original Race Driver game, both
it and this here sequel have an intriguing career mode, and one
that's quite an involving experience. Simply put, you could call
it a plot-driven racing game.
Between races there is a fairly meaty story involving you and your
manager, complete with cut-sequences that detail your rise to fame
plus the intense rivalry that occurs with other drivers on a regular
basis. Think Schumacher and Montoya, or Penelope Pitstop and Dick
Dastardly.
Completing the single-player career mode is no cake walk, and towards
the end of the season things get very tough as the AI turns up the
heat, but after this you can compete in custom tournaments, single
races and the like, or simply head online, where the racing is accompanied
by plenty trash talk.
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The Aston Martin DB9 is no racecar,
but it's
still thoroughly enjoyable round a racetrack
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The online aspect is a brilliant addition to the game and improves
longevity immeasurably. If you've got a broadband Internet connection
and an Xbox Live starter kit, you can hook up online and race real
people.
And if it's your thing, you can even talk dirty to them while racing.
Some people will do anything for a psychological edge - such are
the joys of motor racing.
Competing online is heaps of fun, and way better than the shoddy
split screen offering, which we'll touch on later.
While we never got to play with the maximum number of players,
even three or four player races were good fun, and a few of the
8 player races we played were impressively lag free.
Let's talk about the gameplay now, and in particular the physics.
Realistic physics are now mandatory in racing games that brand themselves
'serious', and anything less will be spat upon vehemently by a growing
troupe of informed and intelligent gamers.
Thankfully then, Race Driver 2 has a physics engine that is nigh-on
untouchable. Games like Gran Turismo 3
and Project Gotham Racing 2 have impressive
physics engines, but the gong ultimately goes to Codemasters in
the UK for scripting page upon page of physical variables that happen
to translate in to an incredibly immersive experience.
Take the Australian track Phillip Island, for example. In a 1350kg
5.0-litre V8 Supercar, you can feel the car hunker back on the rear
wheels - though ever so slightly as the suspension has little give
- when you floor the throttle out of a corner, and if you're too
heavy-handed, rear end traction will break.
Stick one of the front wheels onto the gravel and you'll feel it
try to mildly tug you off the bitumen, and drafting or slipstreaming
is another brilliantly executed feature in this comprehensive racer.
Collision detection, which comes into play when you hit something,
whether another car or a silver birch, is awesome, and perhaps this
is one of the factors that elevates this game above the rest - the
realistic destruction.
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Subaru's punchy WRX STi mounts
the ripple
strip in a bid to shave a couple of hundredths
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Not only can you smash doors and panels right off your cars, you
can shatter windows, buckle wheel alignments, impact crumple zones
and, if you're good enough (or like racing the open wheelers) you
can even smash the wheels off your ride.
From where I stand, this only adds to the realism. Mess up the
tight chicanes on the Gold Coast Indy track and you're screwed.
Literally.
And any damage you sustain will also relate to the way your vehicle
drives. For example, if you knock the gearbox one too many times,
you'll find that it may drop out of gears at high revs or even miss
3rd gear completely.
The result of this lovingly crafted damage model means that real
racing conventions apply, such as non-contact and only overtaking
once past the B-pillar of the car in front. Simply put, if you race
like a fool, you'll look like one too.
The tracks, too, are immaculately detailed and are about are fairly
authentic. I've only ever been to Phillip Island and Sandown, so
I can only comment on their accuracy, but for these two tracks the
3D artists have really earned their money, and Bathurst is another
track that's a real thrill to cruise around.
All told there are some 48 tracks to race around, and there are
15 different racing categories too, including the V8 Supercars,
the German DTM Touring Cars, Formula Ford, Rally, Ice Racing, GT
racing, Stock cars, Classic Cars and even the big rigs of the Super
Truck category are in there.
Spanning all racing categories, there are about 35 cars, including
street faves such as the R34 Nissan Skyline GTR, the Aston Martin
Vanquish and even an Mercedes AMG CLK. Did I mention that this game
is comprehensive?
Competition online is fierce and you'll always encounter those
who are better than you, or who know the tracks more intimately,
but as far as the artificial intelligence goes, it's also pretty
good and offers a very solid challenge when jacked up to 100%.
Graphically, this game wins again - it's piping hot, mate. Up to
21 cars can be on the track at any one time, and I didn't experience
any noticeable slowdown or chugginess. The overal level of detail
in the gameworld is exemplary, and anti-aliasing has been used to
good effect.
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These Formula Ford's are great
fun to drive,
and teach you all about slipstreaming as well
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It's an incredibly smooth game, and the frame rate is right up
there with the best of them at about 60fps, though play the game
in split screen 2-player mode and you'll notice it drops to a rather
lame 20fps, which is a bit slack really.
The graphics are let down at times by sprite-based (2D) trees,
some tired-looking trackside scenery and the tyre smoke.
Burnouts are a big deal for motor racing fans, and I for one demand
that more time be spent making the smoke behave realistically. It
should be mentioned that circle work is quite fun though.
The audio is perhaps the only weak link in the game, and though
engine sound effects are useful for knowing when to change gear
- I just don't use the tachometre - even the big V8-powered vehicles
sound average at best. Until a microphone is actually stuck up someones
exhaust (not a metaphor), we'll all be plagued with synthesised
engine noises.
Moving right along, and the vehicles on offer from racing disciplines
as diverse as the Australian V8 Supercars, to German DTM Touring
cars are also visual stand-outs. The Formula Fords are a brilliant
example of the level of detail and realism put into the 3D models
- you can make out disc brakes, the rear differential and the suspension
braces (see screenshot of Fomular Ford for evidence).
The high polygon models and impressive texture maps have the cars
looking very close to their real-world counterparts, decals and
all, plus the high quality bump-mapped bitumen surface of the racetracks
helps increase the sensation of speed as you put the foot to the
floor - or is that the index finger to the shoulder button?
Combine the superlative physics, the beautiful graphics, consistent
AI, the huge range of cars and tracks, online play and the plethora
of game modes and what you have in your sweaty palms is one of the
most comprehensive and playable racing games in existence.
For me, this is as good as it gets. The story-driven career mode
is a great way to get initiated with all the games features, and
then the real competition starts online, where rankings and lap
times are recorded and displayed for all to see.
While I love Project Gotham Racing 2 and all it entails, it is
primarily a flamboyant street racer - this, however, is the real
race car deal, with real tracks, real drivers and real cars. Bottom
line: one of the best racing games ever created.
Game: V8 Supercars 2 (Race Driver 2)
System: Xbox
Players: 1-multi
Online: Yes
Developer: Codemasters
Distributor: Atari
Rating: 95%

(Ratings
Key/Explanation)
V8 Supercars 2 is on the shelves now.



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