Peugeot Flux: Concept Car Peugeot Press Release - 30/August/2007 |  Peugeot Flux Concept
 The cockpit looks a bit like the land speeder from Star Wars
 The Flux Concept will be drivable in the new Project Gotham 3 video game for Xbox 360
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Paris, France — The
concept car Flux, designed by Mihai panaitescu, won the 4th Peugeot
Design Competition. The car was designed to achieve universal pleasure
by adapting to different lifestyle situations. The
theme of this fourth competition, summed up by the acronym P.L.E.A.S.E.
Innovate!, has inspired the creativity of web based designers
throughout the world, resulting in more than 4,000 projects.
Complimenting
present automotive aspirations, Flux has shown the theme's most
relevant illustrations, since its concept corresponds to a type of car
that achieves utter driving Pleasure through its Light weight and Efficiency, while at the same time remaining Accessible through the Simplicity and Ecology of its design.
Flux
was chosen by a jury chaired by Frédéric Saint-Geours,
General Manager of Automobiles Peugeot and made up of Peugeot
representatives, its Style Centre, Xbox, but also of web based people
who voted online.
Unveiled
at this year’s Geneva show, and thanks to its sophisticated
design, Flux has now made a second appearance at the Frankfurt Motor
Show. Flux will appear ‘real’ in the form of a full-scale
model presented at Peugeot’s exhibition space and
‘virtual’ in a new version of the Project Gotham Racing 4
game on Xbox 360. These two elements constitute the two most fantastic prizes of the 4th Peugeot design competition.
The
4th design competition attracted greater participation, with more than
200 additional projects compared with the 3rd competition (4,029
compared with 3,800), confirming its international appeal, with 113
countries represented as opposed to 107 in the last competition.
The Peugeot Design Competition
Since
its launch at the Paris Motor Show in 2000, the competition has seen
its success grow each time, allowing an ever increasing group of web
based designers, the chance to present their vision of a car based on a
specific theme.
At the
end of this fourth competition, we have seen the creation of more than
12,600 projects in total, based on themes as varied as the Peugeot of
2020, retro-futurism, the dream car of the near future and, last but
not least, the P.L.E.A.S.E. car.
The
generous funding of the competition has certainly contributed to its
success. In effect, the winner benefitted from considerable exposure,
because their project was built as a full scale model and was presented by
Peugeot at the Frankfurt Motor Show. The fourth competition has
substantially increased its funding, because in addition to the concept
car being made as a full-scale model, it also included a cheque for
6,000e, making a 1:43 miniature of the winning project and the
integration of the winning project in the Gotham Racing video game
project, version 4, on Xbox 360. The latter not only encouraged
participation, but also constituted an additional source of inspiration
for the participants, whose creations could be influenced by the world
of the video game!
A 100% Internet Event
The
fact that the competition ran entirely over the Internet made a
significant contribution to its success. A pivotal element of the
competition, the dedicated site www.peugeot-concours-design.com,
recorded a particularly high number of visits: more than 650,000
visitors have ploughedtheir way through more than 3,700,000 pages since
July 2006.The Internet site has also played the role of unifying a
community of web based designers interested in the competition, which
has nearly 35,000 members from 100 countries at the moment.
The Timetable
The
design competition consists of five stages. The creation stage took
place between September and December, followed by the selection stage
consisting of three steps between December and February: a first
selection of 30 projects by Peugeot designers, followed by an on line
vote. This resulted in a short list of ten projects, then completed by
the selection of the winning project by the jury chaired by
Frédéric Saint-Geours. The winning project was announced
at the Geneva Motor Show in March 2007. The implementation stage of the
full-scale project and its presentation at the Frankfurt Motor Show was
completed in September, whereas the last stage of integration in the
PGR 4 video game on Xbox 360 will take place between autumn 2007 and
the beginning of 2008.
Reasons for Choosing the Winner The
choice of the jury chaired by Frédéric Saint-Geours was
not easy because of the quality of the ten projects that emerged
following the Internet vote. But, because of the originality of its
concept, the quality of its presentation, its empathy with the theme
and its identification with the brand, Flux won the heart of the jury.
This
roadster has succeeded in combining the various points of the
specification and brilliantly illustrates the theme summed up by the
acronym P.L.E.A.S.E. This strict two-seater evokes a car world in its
quintessential dimension. Flux conjures up a vision of hair flowing in
the wind with the car closely hugging the tarmac.
The
Flux design and model suggest its lightness, an impression confirmed by
the use of materials like polycarbonate or aluminium. Flux also
displays ideal proportions and dimensions and features that favour
great efficiency in equal measure through its length of 3.5 metres.
Also,
thanks to its hydrogen engine, Flux has a power/weight ratio that is
particularly in keeping with its exemplary road-holding. In addition,
with its fuel cell, Flux has an engine that only emits water vapour,
meeting head on the major environmental challenge linked with the
reduction of greenhouse gas emissions. Flux is indeed a car of extreme
values: zero noise, zero emissions and 100% pleasure.
Finally,
Flux mirrors some of Peugeot’s style codes, such as a single air
inlet, or headlights that wrap over the wings. Its style expresses a
strong personality, both dynamic and elegant.
The Podium and the Finalists
The
jury chose three different illustrations of the with regard to Njooy,
the 2nd suggestion chosen P.L.E.A.S.E. vehicle. Apart from Flux, whose
by the jury (Wesley Saikawa - Brazil - aged 27) genetic code certainly
bears the stamp of the and leisure in the case of the 3rd project,
Allscape car world, the other two projects that complete (Gustavo
Ferrero - Venezuela - aged 29).
The Production of Flux
Flux
was produced under the control of Peugeot’s Style Centre
according to the rules normally adopted when making a show vehicle.
Entrusted to Delphine Gouget, architect within the team responsible for
making concept cars, Flux required the involvement of various style
specifics and the use of the most powerful technological resources over
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